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Mega Squad Survivors›Events›Battle-Worn Portraits & Four Draft Controls
In-game event

Battle-Worn Portraits & Four Draft Controls

Mega Squad Survivors · published 14 Aug 2026, 07:46 UTC

All eventsPlayers around this dateRead on Steam

This is a big one. Two new systems land together: battle-worn portraits that make an officer's fall visible, and draft controls that let you shape your level-up picks.

🎨 Battle-Worn Portraits

  • 50 battle-worn portraits — Every officer now has a dedicated portrait showing them after a hard fight: torn clothing, wounds, and all

  • 50 unique lines — Each officer gets a final line true to their character, drawn from classic quotes and adapted to our tone

  • The moment they fall — When an officer is defeated, their battle-worn portrait and line appear at the bottom-left, backed by a faction-colored glow

  • Glimpses mid-battle — Taking a hit can briefly surface a portrait at a low chance, tuned so it never interrupts the fight

🃏 Four Draft Controls

  • Reroll — Not happy with your options? Draw a fresh set from the remaining pool. Also bound to R

  • Hold — Keep one card until your next level-up. It's free, so a great card you can't use yet won't slip away

  • Skip — Pass on this pick entirely

  • Banish — Remove an officer you don't want from the pool for the rest of the run. Requires a second press so you won't do it by accident

  • Expanded Archives — These charges come from three new Archive upgrades, and the Archives now spans a 3×3 grid

✨ Co-op Skills & Balance

  • Charge rework — Two officers now converge on the same target from different positions, arriving together for a pincer strike, with a blast at the landing point

  • Tiger rework — The tiger actually charges forward now and erupts into flame where it lands. Its hitbox was widened considerably to match what you see

  • Archer improvements — Arrows now visibly fly to their target and burst on impact

  • More effect passes — Individual blasts at each landing point, a three-tone slash effect, plus playback speed, scale, and orientation fixes across several skills

  • Balance tuning — Hitboxes on the above skills were adjusted to match their visuals (one widened, one reduced)

🔜 Coming in Future Updates

  • Broad balance pass — Across officers, skills, enemies, and progression. Principles are settled; execution is underway

  • Reworked unlock flow

  • More gamepad convenience — Button remapping and other refinements

⭐ Join Us

The free demo is available to play right now. If you enjoy it, please add it to your wishlist. We're always listening on Discord — and we'll keep folding your feedback into future updates!

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