Last update we started giving bond skill effects a new coat of paint — and we're keeping it going. Seven more co-op ultimates now have dedicated art, and we squashed several sneaky bugs along the way.
Seven new dedicated effects — Seven co-op ultimates that used placeholder shapes now each fire with their own custom artwork
Homing shots that actually fly — One bond's projectiles now visibly travel across the field and strike their targets
Rapid-slash upgrade — A three-hit sword ultimate received denser artwork, and each wave now rotates so the slashes cover every direction
Shockwave upgrade — Smoother expansion frames for a battlefield shockwave ultimate
Overall polish — Playback speed, fades, and sizing across many bond effects now match the original artwork's intent
Healing could reduce HP — In certain synergy setups the max-HP calculation drifted, so receiving a heal could actually lower a general's HP. Fixed
Stele 'Sorcery' heal priority — The area heal now treats the most wounded generals first, as intended
Faction mislabel — One general was listed under the wrong faction; codex filters and synergy counts now reflect the correct one
Draft pick sound — Picking a level-up card now plays an immediate confirmation sound for snappier feedback
Localization fixes — Corrected a batch of wrong or awkward strings, mainly in Japanese and Chinese
Broad balance pass — Across generals, skills, enemies, and progression, driven by real play data
Draft system expansion — Convenience features like card reroll and hold
Reworked unlock flow
More gamepad convenience — Button remapping and other refinements
The free demo is available to play right now. If you enjoy it, please add it to your wishlist. We're always listening on Discord — and we'll keep folding your feedback into future updates!