Mega Squad Survivors · published
We took another look at what makes raising a single officer rewarding. If clicking an officer in the Smithy used to show you a name and a few numbers, now it shows you who they are.
Your officer, full size — The portrait that used to be boxed into a small window now takes the whole screen. For many officers, this is the first time you will see them in full
Battle-worn portraits, any time — That wounded look you only ever glimpsed mid-fight is now yours to open whenever you like. Switch between Standard, Battle-Worn, and Elite with a button
Courtesy names alongside — Every officer now carries the name their contemporaries would have used, set beside their given name
The bonds this officer opens — Every co-op skill they take part in is listed, marked by whether you can trigger it now or are still missing members. This is where you decide who to recruit next
Collected and missing — The roster on the right gathers the officers you own at the top, so you can see how far your collection has come at a glance
Unlocked at level 10 — A second look reserved for officers you have taken all the way. The moment you meet the requirement, the view switches to it
With their story — The strategist who foresaw a realm split three ways, the warlord who broke a far larger army against the odds, the general who cut down a champion and rode back to his old lord. Each elite portrait carries a passage on that life
Three to begin — The first three officers are ready. More will follow, and you can see which ones are still to come right in the view
Injuries you actually notice — The portrait that surfaced when an officer got hurt used to vanish so fast it was easy to miss. It now stays long enough to register
A voice when they are wounded, too — Dialogue that only played on defeat now appears on injury as well, so you can read who needs reviving straight off the screen
The air of a hard fight — Each battle-worn portrait now has its own backdrop of dusk light and drifting smoke, so you can see what kind of battle they came through
Windows open right away — The brief hitch when opening the codex, formation, or bond windows is gone
Scrolling is smooth — Flick through the officer roster or bond codex as fast as you like without stutter
No more blank art — Fixed the moment where portrait slots sat empty when a screen first opened
High refresh rate fix — Corrected a bug where visual quality dropped on its own at 144Hz and above
Character name fix — Some officer names displayed as empty boxes in Simplified Chinese, and that is resolved
Six skills redrawn — New effect art across six co-op skills
Playback speed fix — One skill animation was running faster than intended and has been corrected
Broad balance pass — Across officers, skills, enemies, and progression
Reworked unlock flow
More gamepad convenience — Button remapping and other refinements
The free demo is available to play right now. If you enjoy it, please add it to your wishlist. We are always listening on Discord, and we will keep folding your feedback into future updates!