Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Draw Steel›Events›Respites and Journals!
In-game event

Respites and Journals!

Draw Steel · published 2 months ago

All eventsPlayers around this dateRead on Steam

Version 0.0.758 of the Draw Steel Codex is now available!

This weeks update is primarily focused on bug fixes. We have rapidly implemented a lot of new features since entering Early Access and been working hard at implementing more content. The stability, performance and robustness of the rules are very important to us and MCDM so we have taken the opportunity to briefly pause to consolidate the Codex and spend time resolving bugs. We'd like to give a big thank you to the community for reporting bugs and helping to make the Codex the best VTT it can be.

New this week

  • Rival Monsters echelons 1 - 4 first pass has been implemented in the bestiary. And the Black Iron Pact from Draw Steel Monsters (page 239) is now a party available in the character tab.

  • Added a section in the main Settings dialog for Map-specific settings. Also made it so you can use this to change the default for any map-specific setting app-wide.

  • Allow for "critical" results as a "tier 4" on rolls in journals.

  • Added a Respite Activity drawer to the Action Bar which will show when the Game Mode is switched to Respite. Abilities that previously were housed under Maneuver->Respite Activity will now display here.

  • The Character Builder now shows the implementation status of feature choices without needing to expand the card.

  • The Second Echelon of the Summoner has been implemented and is ready for testing

Journal Styling Sheets

Basic Journal Styling sheets can now be set up using the Journal Styling Sheets. In the journal, check out the Journal Styling Showcase and in the Compendium, you can add your own Journal Stylesheet.

Coming soon:

  • Styling stat blocks, encounters, and other embeds.

  • Additional options to style directly from sheet creation in the Compendium.

Bug fixes

  • Correct Talent lvl 5 Soulbound not allowing it's strained effects, if you became strained from using the ability.

  • Correct bug in Psi Boost Shared Power throwing an error.

  • Talent's Optic Blast whilst strained now offers you the surge to use on the current roll.

  • Elementalist's Practical Magic use of Knockback now replaces the melee, weapon keywords with ranged, magic. Specifies the range as Ranged 10.

  • Demon Remasch's Abyssal Strike has its 5 cost rider implemented.

  • Added the missing flavour text to Classic Chandelier Stunt.

  • Resolved an issue where the EV on the Character Sheet would not update on a monster who had its level adjusted.

  • Fixed a bug with global search where ancestry features could not be searched.

  • Fixed a bug with global search where nested feature cards were not filtered or automatically expanded.

  • Fixed an issue where the Orc's Glowing Recovery purchased trait would spend twice the amount of Recoveries used.

  • Fixed an issue where the ability preview card for Wing Buffet, the Corven Kit signature ability did not show the power roll information.

  • Fixed an issue where Afflict a Bountiful Decay could only end Save Ends or End of Turn conditions instead of all Save Ends or End of Turn effects.

  • Fixed an issue with the Arixx's Soft Underbelly trait where the double edge was available on the Knockback ability.

  • Removed Castling and My Spear, My Foe abilities from Orc Juggernaut as these belong to Orc Rampart.

  • Removed Brace and Bogart and Courtesy Call abilities from Orc Terranova.

  • Fixed a bug where the Damage Immunity modifier would not accept a Custom Table and would throw an error.

  • Changed Tactician Marks to be individualized per ability.

  • Add missing flavor text to Talent Awe ability.

  • Made it so you can still see Ability Preview cards on the Villain Action panel even if you have already used a Villain Action this round. Moved the tooltip warning You have already used a Villain Action this round to be a footer on the ability preview card.

  • Added a Mark as Used option when right-clicking on a Villain Action in the Villain Action Panel.

  • Resolved an issue where the incorrect potency value was being used for the Beastheart's Herd the Sheep and I Feed On Your Pain abilities.

  • Fixed an issue where the Lightbender Companion was the wrong size.

  • Updated the range and target text for the Censor's 7 Wrath Abilities to match the Heroes book.

  • Fixed an issue where the Thorn Dragon had 3 turns instead of 2.

  • Fixed an issue where the Thorn Dragon's 1Dragonsealed` effect triggering and causing a d3 of damage was being considered a valid damage source for the trigger and could re-trigger the Dragonsealed effect.

More from Draw Steel

Other announcements

All events
In-game event2 Sep 2026The Body Banks!Version 0.0.825 of the Draw Steel Codex is now available! New This Week Respite Redux! Respite got a major facelift. We tried to make this super cool and automated everything we thought we could. We're looking forward to your feedback! · Directors can start a Respite via Game -> Respite or by changing the game mode to Respite in the title bar. Directors can then set # of days elapsed, # of down…In-game event29 Aug 2026UI, Tokens, and Crows!Version 0.0.821 of the Draw Steel Codex is now available! User Interface Improvements · New UI is now the default option for everyone! · Ability to create and share your own buttons and toolkits within the interface. See this video for details: · In Windows, the Codex now has its own custom titlebar instead of using the Windows titlebar. · New easy Codex -> Fullscreen option to switch between f…In-game event19 Aug 2026Popout UI, DTOs, and CROWS: Fortune or Death!Draw Steel Codex 0.0.813 is now available Popout all the things! Dual monitor users rejoice! From character sheets to journal documents to the chat panel, most major dialogs in the app can now be popped out into their own windows. You may have popped PDF documents out before, and if you weren't entirely happy with the performance, we weren't either -- we have completely re-engineered our pop ou…