Draw Steel Codex 0.0.813 is now available
Dual monitor users rejoice! From character sheets to journal documents to the chat panel, most major dialogs in the app can now be popped out into their own windows. You may have popped PDF documents out before, and if you weren't entirely happy with the performance, we weren't either -- we have completely re-engineered our pop out system and made it MUCH more efficient and performant and applied it everywhere we felt it makes sense.
Some aspects of it snuck out in previous updates, but now we are ready to start talking about our environmental zones system. Using the map markup panel you can set areas of your map to offer concealment, to be difficult terrain or water, or to be DTO's like Lava or Quicksand.
You can now download encounters from the third-party app Stawl ( https://stawl.app/) and import them into the Codex!
Tactician's mark now has all its benefits collated into one trigger. Only one mark benefit can be used per attack now.
New: Trigger condition reasons. Starting off with the tactician's reworked Mark, if a target of the mark benefit cannot benefit from one of the triggers (e.g. they are out of recoveries, or have speed 0), the codex greys the option out for you and provides a reason why. This should help tacticians make an informed choice on which benefit they wish to provide someone.
Thorn dragon and its malice options are now all gold
We have received overwhelmingly positive feedback on the new experimental user interface. We are iterating on this hard. We have just a few iterative improvements and bug fixes to it this week, but we are working hard behind the scenes to make some new big improvements. We are intending to make the new UI system the main UI system for everyone soon and then retire the dock-based system altogether. We do appreciate the positive feedback on the new user interface, but make sure to send feedback using the in-app feedback system if there are any issues you notice with it. We want to make sure we are confident it works well for everyone before we retire our old system.
Thank you to everyone who has been submitting bug reports and other feedback. It is immensely helpful. We have shipped many fixes based on people's reports. We have tried to respond to your tickets telling you of the fixes which you should be able to read in-app. Please keep the feedback coming! If we haven't fixed or responded to your issue yet please rest assured it is in our system and we are working on it!
https://www.backerkit.com/c/projects/mcdm-productions/crows-fortune-or-death
The crowdfunding campaign for MCDM's new game, Crows, is open for backing now.
If it reaches the $1.25M tier it will have support in the Codex.
Yes, we are calling it the Crowdex, because of course we are!
The Codex has a powerful lighting system powering it, and while we use some of it for Draw Steel, we think that a game like Crows is where that part of our technology can really shine.
We would love to devote a team to it and give it all the love and attention it deserves, and if we reach the funding goal, we will!