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Kardaviik Playtest›Events›KARDASHEV - Patch 0.4.3 - Signs & Fuel-to-Electric Upgrades!
Game update

KARDASHEV - Patch 0.4.3 - Signs & Fuel-to-Electric Upgrades!

Kardaviik Playtest · published 2 months ago · build 23979221

All eventsPlayers around this dateRead on Steam

[ INCOMING: PATCH_0.4.3 ][ STATUS: COMMUNITY_BUILD ]

Hello everyone! I hope you’ve had an excellent week! We’re really appreciating all the time you’re putting in to help us with your bug-catching and requests. Please continue to share your ideas with us!

Today, we’re also doing a community feature build of Murder Who! I spent hours zooming around their base following transporters and watching the silicon wafers get created. It looks awesome seeing it altogether, so thank you Murder who for sharing!! (Images at the end!)

If you have a build you’d like to share (no matter the scale), please join the discord and share it with us! We would love to check it out. :) https://discord.gg/g4uz6aVDD

Okay, here’s the good stuff:

Highlights

  • Added configurable sign blocks for labeling factories, with blueprint and save/load support.

  • Added fuel-to-electric block upgrades for smoother progression into powered production.

  • Added clearer inactive, no-power, and low-power block visuals across more machines.

  • Added a reverse Y-axis option and new information screen search filters.

Gameplay & UX

  • Added a reverse Y-axis setting.

  • Added search filters to the information screen.

  • Added self-fabricator queue reordering.

  • Improved block info panel number formatting.

  • Updated fuel balance progression so Unknown Gas, Purified Fuel, and Metallic Hydroxyl scale through the intended energy tiers.

  • Fixed player fuel timer scaling while cold.

  • Fixed chest pickup hints and pickup popups.

  • Fixed research task descriptions.

  • Removed lobby IDs from the save info panel.

  • Fixed landing screen click handoff.

Blocks, Fluids & Visuals

  • Added configurable sign blocks.

  • Added fuel-to-electric upgrades for supported production blocks.

  • Added inactive-state visuals for more production and mining blocks.

  • Electric blocks now show clearer "No Power" and "Low Power" states when disconnected or under-supplied.

  • Restored block status warning colors.

  • Fixed immediate block status icon refresh.

  • Fixed grid-placeable world item icons.

  • Stabilized local VFX anchoring and transporter pickup smoke visuals.

Blueprints & Placement

  • Sign text is now preserved in blueprints.

  • Requester chest requests can now be copied.

  • Inserter configuration can now be copied and pasted.

  • Fixed blueprint metadata center coordinates.

  • Fixed phantom pipe save network IDs.

  • Fixed gas extractor scaffold recovery.

Logistics & Bots

  • Prevented invalid transporter pickup overflow.

  • Fixed inserter cooldown timing for more consistent item movement.

  • Improved transporter pickup behavior around dense quantum miners.

Save/Load

  • Save files now preserve Kardashev level metadata.

  • Added save/load support for sign text.

  • Fixed old saves that were missing payload streams.

  • Fixed phantom pipe network IDs in saved data.

We’re continuing to work on updating the in-game UI, blueprint functionality, and more!

Community Build!

(Our first one!) Thank you Murder Who!

If you have a KARDASHEV build that you’ve like to share, send it to us in DISCORD! 

If you want to keep up with us on socials, I’ve also linked those down below: 

  • INSTAGRAM

  • YOUTUBE

  • FACEBOOK

  • TIKTOK

  • X

All interactions and follows help us in the algorithms and are greatly appreciated.

Thank you!

[ STATUS: END_TRANSMISSION ]

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