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Kardaviik Playtest›Events›KARDASHEV - Patch 0.4.4 - New artwork, updated effects, fixes and more!
Game update

KARDASHEV - Patch 0.4.4 - New artwork, updated effects, fixes and more!

Kardaviik Playtest · published 10 Jul 2026, 10:32 UTC · build 24144557

All eventsPlayers around this dateRead on Steam


[ INCOMING: PATCH_0.4.4 ]
[ STATUS: PIPE_INPUTS ]

Hello everyone! 

I hope you’ve had an excellent week so far. This week we’re bringing you improvements, updates, fixes and more! You may have also seen us stepping up our social media presence as we’re on the lookout for more play-testers to join our community and share feedback. If you see a post out IRL, any engagement is appreciated!

And of course, thank you to all our wonderful play-testers so far! You guys are awesome. :)

Anyway, good stuff below!

Highlights

  • New Electricity Field animation.

  • Improved Fluid tank visuals.

  • Fluid tank quick-pickup added.

  • Blocks now have a dedicated fuel input port and texture, so the art guides the player’s pipe placement.

  • Copy block shortcut now copies rotation.

  • Lots of fixes!

Gameplay & UX

  • Added a Relative Up/Down setting for vertical movement.

  • Player inventory research now also increases gas storage capacity.

  • The load menu now shows save filenames consistently and displays Kardashev scale progress.

  • Research lab panels now clear stale icons and progress when no research task is active.

  • Crafting queue icons now refresh correctly when queued items change.

  • Tooltips now hide cleanly when changing UI states.

  • Off-screen waypoint markers now stay placed more reliably, especially for distant waypoints.

  • New worlds now clear the home base spawn area more reliably around empty chunks.

  • Statistics now track more item and fuel sinks, including research, recycling, and cold-suit fuel use.

Blocks, Fluids & Visuals

  • Standardized several item and research names.

  • Signs now support more printable punctuation and symbol characters.

  • Burner Chests no longer require a separate fuel input to operate.

  • Fuel blocks now have fuel-specific pipe ports artwork.

  • Removing gas pipes now cleans up network membership more reliably.

  • Fluid tanks now have brighter, smoother animated fluid effects.

  • Gas extractor visuals now shut off correctly after depletion.

  • Electricity field visuals now animate.

  • Block status visuals now use more consistent warning colours.

Blueprints & Placement

  • Copying a block now also copies its placement rotation.

  • Fixed hypothetical cube flicker less hovering over hypothetical blocks.

  • Splitter paste prompts now only appear when the copied splitter configuration would actually change the target.

  • Actions no longer target blocks that are already being removed, reducing stale interactions during fast edits and multiplayer play.

Logistics & Multiplayer

  • Requester controls now stay hidden until logistic bots are unlocked.

  • Improved multiplayer re-joining behaviour, and rejoining after desync boot.

Save/Load

  • Save filenames are now the canonical world display name; legacy belt-name metadata is no longer shown.

  • Save metadata now displays Kardashev scale values correctly in the load menu.

  • Loading saves with dangling transporter links now repairs the affected transporter ends instead of preserving invalid links.

[Wonderful build from Murder Who!]

We've got some cool stuff coming and we’re really enjoying seeing our community grow and welcome new play-testers into our Discord! If you find any bugs, have feedback, or requests, join our Discord and let's chat.

Thank you! :D

[ STATUS: END_TRANSMISSION ]

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