Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels.
Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create.
Reworked the Dyson sphere cost scaling: Max Level is now Level 100 and it can now only be constructed on Star Planets. Dyson Sphere will now out scale multiple Solar Arrays after level 20.
Shards gained from Kraken objective kills reduced to 25% of normal shard value
QoL
Added the ability to choose which minute of the hour you send cargo routes, and how many times you want the route to trigger each time
Added 'load from seed' to Map editor, automatic save on exit, plus optional 'quadrant mirroring' so you can automatically mirror your map edits across the quadrants
Made certain numeric fields capacity bounded and added support for mouse wheel, Delete, Shift (+-10%), and Ctrl (mix/max) to allow for more fine control over the values
Bug Fixes
Fixed cargo route travel speed being permanently clamped to freighter speed regardless of ship type sent
Fixed the combat simulator visual bug where all ship stats were the same
AI Improvement
Improved the AI brain with further tournament data training and prevented stuck/stalling behaviors that were occurring due to recent updates