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Riftborne›Events›11.80 + Patch Notes
Game update

11.80 + Patch Notes

Riftborne · published 10 days ago

All eventsPlayers around this dateRead on Steam

New QoL Feature

- You can now designate a resource floor freighters may not pull a settlement below, and a ceiling they will not deliver past
- This setting is accessible from Cargo Routes, by opening up your storage buildings via Infrastructure screen, or from the Economy -> Resource bands menu screen

Other Bug and Gameplay Fixes

- Fixed valor points not accumulating for custom factions
- Fixed interceptions destroying Solar Harvest, Nebula, asteroid, bonus, feature, mining, or tile data.
- Fixed cargo return leg charging 2x Astra upkeep to the receiver
- Revanchism now accumulates losses from multiple attacks without overwriting existing recovery progress.
- Faction strongholds can now be attacked, raided, and spied on under normal diplomacy and protection rules.
- Power rankings now count ships in garrisons, allied reinforcements, travelling fleets, stationed fleets, and ship transfers.
- Enemy fleets sharing the same tile can now be explicitly attacked, raided, or engaged in espionage combat.
- Stationed fleets can now intercept hostile travelling fleets occupying their tile.
- Crowded tiles now group targets by owner and fleet, filter actions by legal mission, and support scrolling, Page Up/Page Down, mouse selection, and stable selection during refreshes.
- Cargo routes now use *all* incoming cargo in their outbound % designation, so if you choose to send 100% outbound cargo, it will use both the base production + incoming cargo

More from Riftborne

Other announcements

All events
RiftborneGame update9 Sep 202611.83 Patch Notes - Bot Overhaul + More- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit e…RiftborneGame update2 Sep 202611.81 Patch NotesGameplay Changes · Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels. · Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create. · Reworked the Dyson sphere cost scaling: Max Level is now Level 100…RiftborneGame update24 Aug 202611.80 Patch notes (Guided Tutorial added + lots of QoL)**Game clarity and QoL** - Added a new guided tutorial accessible from the title screen. More advanced sections to come soon. - Reworked the cargo route and send interfaces screens into a simpler design - Reworked building descriptions into simpler, clearer explanations and stat breakdowns - Added explanations for diplomatic relationships in the relations matrix - Build queue forecasts improved…