Empires Edge Playtest · published · build 24845213

This update includes another major improvement to the AI’s economic decision-making.
AI opponents now react to the resources they actually need for their current plans, instead of treating every low or empty resource as an emergency. They also better understand resources already being saved for committed actions, which helps avoid unnecessary spending and duplicated resource demand.
In practice, this should make the AI better at balancing its economy with military and technological goals, while preparing the right resources at the right time.
I’m continuing to improve the AI based on playtest matches and your feedback. If you notice strange decisions, stalled opponents, or anything else that feels wrong, please let me know.