Completed description for the Codex (English and French)
Added flag references in settings menu to show where a language was translated from (Such as french being from Canada, or Spanish being from Colombia, etc)
Reduced the amount of language to the one that were fully translated, new ones will be added soon!
Completed the pause menu
Completed translations for other parts of the menu (English, French, Spanish)
Added a beat for the Dancing Palm Tree, which will be heard when approaching it
Added new sounds for Fulpette, a few obstacles and others
Something special now happens when it is your birthday
Save file is erased one last time, however they are not going to be lost anymore, regardless of any (demo) future update! It is now DEMO ready and full proof!
Adjusted codex text to be a bit more readable
Placed text to a more readable spot when setting your controls
When coop Mode is disabled mid game, the 2nd player is removed instead of staying (forcing 1st player to either reset or control the 2nd player to die)
When coop Mode is enabled mid game, the 2nd player is activated automatically instead of waiting for a reset (where applicable; if in the middle of an obstacle, it will wait until it is finished)
Added a command prompt for certain obstacles, so you know what to press
Made certain interactive obstacle’s hit box larger for easier interaction
Pause menu now reacts if you hold a button instead of staying put
Game now saves every time you die in addition to completing a level, pausing and unpausing and adding a new obstacle in the codex
Menu doesn’t make some room silent anymore and properly transitions you
Death cherry doesn’t stay when in specific obstacles
Music now doesn’t restart after taking a checkpoint if the game is paused
Taking control of 2nd player while in a transformed state keeps it instead of returning to original
Wind bomb doesn’t teleport you outside of the area anymore when you stay on top of it
Ruby’s special attack doesn’t target only 1 flamingo anymore; it targets the closest.
Rock-ock doesn’t fail to push you anymore
Sleepy Fire now kills you properly when you walk through
Bouncing music block now emits a small music when bouncing on it instead of a corrupted sound
Slide depth has been fix; it doesn’t look like you’re above it but inside instead
Slide doesn’t kill you anymore if it’s raining
Added leaf effect where bushes are
Black hole now has proper graphics
Companion following in black hole properly follows instead of staying big and in front of the screen
Music doesn’t resume with save egg while raining (not supposed to)
Here is an approximate completion of my tasks before demo launch
Music ✅
Programming [95%]
Drawing [95%]
Testing [60%]
Sound [15%]