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Defi's DevotionEventsUpdate Friday #6
In-game event

Update Friday #6

Defi's Devotion · published 7 Aug 2026, 23:56 UTC · build 24622706

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Hi folks! As you may have noticed, I have been pushing patches and not posting patch notes; I am sorry, life has been very busy. My focus is on moving the game forward which is why I keep patches rolling but sometimes the notes don't get a timeslot. With that said, lots to check out this time around.

Major overhaul of the simulation now that Hero communication is getting online. The NPCs now have no desire to attack the Seed but will note it's sighting to let any Heroes know when they come by.

Roots and Zombies spawned by the Seed menu are now spawned in the simulation and will look for corpses.

Infection within the building and NPCs was spreading far too quickly before. There were many feedback loops that were far too powerful to keep the simulation meaningful. Now the simulation has proper flows and control over the time of day. This allows for the NPCs to follow daily routines and shift the pacing along the way.

More updates to come :) Thank you for checking out Defi's Devotion.

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In-game event11 Sep 2026Update Friday #8Happy Friday! It has been a very busy couple of weeks but here is an update anyway! Mainly, the issue of NPCs standing frozen in place after playing for a bit. Another minor change with larger implications is to building damage. Buildings take damage based on how much infection they hold. Now when your abilities damage the building, it also grows a little more infection. Bug Fixes: NPCs will de…In-game event28 Aug 2026Update Friday #7Happy Friday! Lots of updates to NPC and Hero behavior and tweaks all over. NPCs now fear zombies if not armed and flee. This also allowed me to replace the blind effect with a fear effect. When using the purple orb ability, stacks now cause fear. Within the simulation, NPCs produce Food for bring in more people. They also collect Wood, Ore, Mana, and Gold to produce Weapons and Spells. To give…Defi's DevotionGame update8 Aug 2026Saturday Morning Quick FixDiscovered last night that the Seed menu spawners were not working so this morning I got them fixed! Now when you ask the seed to spawn a root it spawns it directly in the simulation and the other systems pick up spawning the actor. This also allowed me to test more reliably those latter systems. Previously the NPCs had only an unreliable way to know their status from the simulation. This worke…