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Defi's DevotionEventsUpdate Friday #7
In-game event

Update Friday #7

Defi's Devotion · published 28 Aug 2026, 14:43 UTC · build 24993426

All eventsPlayers around this dateRead on Steam

Happy Friday!

Lots of updates to NPC and Hero behavior and tweaks all over.

NPCs now fear zombies if not armed and flee. This also allowed me to replace the blind effect with a fear effect. When using the purple orb ability, stacks now cause fear.

Within the simulation, NPCs produce Food for bring in more people. They also collect Wood, Ore, Mana, and Gold to produce Weapons and Spells. To give players insight into the Overseer, he picks heroes to spawn based on the resource balance. Players can see in the Seed Menu what parts of the economy are changing to weigh their impact or make an educated guess as to what to target next or which talents would be more valuable on the next time change.

As a heads up, I am moving next week so my aim is a patch to clean up minor things over a full update. Regardless, once settled on the other side, expect full updates again.

Updates:

Sim resource generation math has been simplified based on player's perspective. The four basic materials are generated when NPCs check in with their appropriate building. Weapons and Spells are considered the advanced resources and take a couple of building interactions to start producing.

Root logic has been split to prioritize actor layer over sim layer. This ensures Heroes remain outside of the simulation but are able to be risen as zombies.

Blind has been replaced by Fear.

Bug Fixes:

Zombies failed to attack NPCs

Heroes often attacked NPCs

NPCs that are unarmed flee from Zombies

Simulated economy is producing all materials in balance

Overseer is spawning heroes by resource amount

Death effect is being removed on Undead effect application

When Undeath is applied, Zombies regain 50% of their health

I hope you enjoy the update and greatly appreciate you taking the time to check out Defi's Devotion! Have a fantastic week and happy infecting!

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In-game event11 Sep 2026Update Friday #8Happy Friday! It has been a very busy couple of weeks but here is an update anyway! Mainly, the issue of NPCs standing frozen in place after playing for a bit. Another minor change with larger implications is to building damage. Buildings take damage based on how much infection they hold. Now when your abilities damage the building, it also grows a little more infection. Bug Fixes: NPCs will de…Defi's DevotionGame update8 Aug 2026Saturday Morning Quick FixDiscovered last night that the Seed menu spawners were not working so this morning I got them fixed! Now when you ask the seed to spawn a root it spawns it directly in the simulation and the other systems pick up spawning the actor. This also allowed me to test more reliably those latter systems. Previously the NPCs had only an unreliable way to know their status from the simulation. This worke…In-game event7 Aug 2026Update Friday #6Hi folks! As you may have noticed, I have been pushing patches and not posting patch notes; I am sorry, life has been very busy. My focus is on moving the game forward which is why I keep patches rolling but sometimes the notes don't get a timeslot. With that said, lots to check out this time around. Major overhaul of the simulation now that Hero communication is getting online. The NPCs now ha…