Hello everyone, yesterday i announced that i would be updating the prologue version, and i'm now adapting the things i've been working on to the prologue version and releasing it for you. Since the prologue version only has one episode, i made the first episode more condensed than the normal version, so it's consequently more difficult, in fact, i'd say it's quite a difficult episode
The particle effect created when the character is thrown has been reworked; instead of leaving a trail, it now creates a tiny wind effect
A particle effect occurs when the character makes its second jump
A particle effect occurs when the character clings to the wall
Now a particle effect is forming behind the lava balls
The bullet fragmentation effect has been reworked, and now a smoke effect appears behind them
The particle effect created when the laser touches the wall has been renewed
A particle effect is created when gears rub against a wall
Now, a star-like sparkle effect appears on top of the flame sticks
Now in chaos mode, there's a red star shower
Now, in chaos mode, the red filter enlarges on the screen
The bubble effect on the lava has been reworked
Traps that were active in chaos mode but not in Normal mode are now completely invisible in Normal mode, reducing visual clutter and increasing the element of surprise
The character is now more agile and its movements are more decisive
Jump and dash spheres have been added, now theoretically it's possible to jump and dash indefinitely
Now, the speed, direction, type, angle, etc. of all objects can be adjusted manually. This allows me to place traps with infinite variations
Flame sticks can now have multiple arms
There are now three types of lava balls; the first only rises upwards, the second moves in a tilted direction to the right or left, forming tail balls behind it, and the third breaks apart when it reaches its maximum distance
There are now five types of laser towers; the first can fire in 8 directions, the second locks onto the player and fires once, the third can fire in bursts and also has a version that locks onto the player, the fourth spins until it locks on and then fires, and the fifth bounces off walls, bouncing off walls twice if chaos mode is enabled
There are now 5 types of projectile launchers; they're practically identical to lasers, no need to rewrite it. The only difference is that with lasers, instead of bouncing off walls, a large projectile is fired. In chaos mode, particles directly target the player; otherwise, they scatter in random directions
Flame sprays have been added to the game and come in three types; the first can fire in 8 directions, the second locks onto the player, and the third fires while spinning. In chaos mode, the flames sprayed by all types spread more widely and are sprayed over a larger area
Stakes (like spears) have been added to the game and come in four types: the first remains stationary, the second activates when stepped on, the third turns on and off over time, and the fourth activates if the character gets close enough
There are many more updates, both big and small, but for now I've mentioned the most notable ones. I hope you like the new version