Hello everyone, I mentioned a while ago that I would be releasing the second update, and that day has finally arrived. Although I'm still at the beginning, I think I've made good progress in 3 months. The game mechanics are completely finished, meaning all systems are working now. My next focus will be on polishing and designing new levels.
Meanwhile, and most importantly, I'm now working with composer and illustrator, and I think they'll do a great job. I have some new things, but I don't feel ready to show them yet.
Now, when entering Chaos mode, there's a burst of white light, a red smoke effect appears in the background, and all objects on the screen turn black (including useful objects). Previously, there was only a red filter in the background, and it was barely noticeable, and there was also a rain of red particles. I thought that entering Chaos mode should make it feel like it's actually changing things, so I made this change.
There's now a star and diamond system; it's possible to collect 3 stars in a level. You can earn the first star by completing the level in less time than the allotted time, the second star by dying fewer times than the allotted number of deaths, and the third star by collecting the diamonds in the level. The star and diamond system isn't crucial in the prologue version, but in the main game, it will serve as both a challenge and a way to unlock new game modes.
Several bugs have been fixed, but I'm sure there are still some out there, and I'm waiting for you to discover them :D
3 new background music tracks have been added, and more will be added.
The collision area of most traps has been slightly reduced
I haven't finished the achievements and ranking lists yet; I'll take care of those and release a new update, but I won't make a separate announcement about it. I hope you like the new update.