Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Shuffle Bistro DemoEvents0.1.13 Update patch note (Demo)
Game update

0.1.13 Update patch note (Demo)

Shuffle Bistro Demo · published 17 Jul 2026, 21:05 UTC

All eventsPlayers around this dateRead on Steam

UI / Presentation

Expected Revenue Display

  • Before: Revenue × Multiplier = Total

  • After: Shows only Revenue × Multiplier

  • The expected revenue display no longer shows the final total immediately. The underlying system is unchanged, but predicting the final revenue is now harder than before.

Revenue Gauge Over 100% Effect

  • Before: Always flashed red when exceeding the target

  • After: Shake is unchanged; flash color now depends on that day’s target revenue

    • Below 10,000: Yellow

    • 10,000 ~ 25,000: Orange

    • 25,000 ~ 50,000: Red

    • Above 50,000: Purple

  • The effect that plays when revenue is added to the gauge has been updated. When an amount that pushes the gauge over 100% of the target is received, the flash color changes based on the scale of the target revenue.

Facility Behavior Changes

Auto Serve Line

  • Before: Menus were always placed up to the maximum serve count

  • After: Menus are placed randomly between 1 and the maximum serve count

  • When owning Auto Serve Line, menus no longer always fill to the maximum count—some randomness has been added. The existing multiplier value is unchanged.

More from Shuffle Bistro Demo

Other announcements

All events
In-game event23 Aug 20260.2.0 Update patch notes (Demo)New Facilities Added 12 facilities focused on tag combos, variety serves, and slot play. · High-Low Pairing: Fine Dining + Fast Food → multiplier +5 · Afternoon Set: Dessert + Diner → revenue +300 · Fine Cross-Sell: Fine Dining + other → shop currency +6 · Quick Side: Fast Food + other → revenue +150 · Sweet Side: Dessert + other → revenue +100, multiplier +1.5 · Diner Side: Diner + other → rev…Game update30 Jul 20260.1.16 Update patch notes (Demo)Tutorial Overhaul · Fully redesigned into a hands-on tutorial. · Flow: Select menu → Serve → Complain → Table/Complain explanation → Target-clear serve → Menu effects → Shop (buy/delete) → Facility purchase & explanation · Hand is prepared per step. Replay Tutorial button added on the title screen (after completion). Premium Incident Update · Facility shutdown premium incident changed. · Before…Game update23 Jul 20260.1.15 Update patch notes (Demo)New Facilities · Gourmet Inspector : After 10 business days owned, replaces itself with Certified Ribbon Mark . · Certified Ribbon Mark : Not sold in the shop. Revenue +250, multiplier +3, Tables +1, Complain +1 · Factoryization : Facility slots +2. Cannot buy or delete menus in the shop. Whenever the shop list refreshes (including when the shop opens after a business day ends), all offered men…