Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Shuffle Bistro DemoEvents0.2.0 Update patch notes (Demo)
In-game event

0.2.0 Update patch notes (Demo)

Shuffle Bistro Demo · published 23 Aug 2026, 08:17 UTC

All eventsPlayers around this dateRead on Steam

New Facilities

Added 12 facilities focused on tag combos, variety serves, and slot play.

  • High-Low Pairing: Fine Dining + Fast Food → multiplier +5

  • Afternoon Set: Dessert + Diner → revenue +300

  • Fine Cross-Sell: Fine Dining + other → shop currency +6

  • Quick Side: Fast Food + other → revenue +150

  • Sweet Side: Dessert + other → revenue +100, multiplier +1.5

  • Diner Side: Diner + other → revenue +25, multiplier +2.5

  • Variety Settlement: 2+ menu kinds → shop currency +3 per kind

  • Variety Sales: 2+ menu kinds → revenue +250 per kind

  • Premium Ingredient Match: Material + Fine Dining → shop currency +8

  • Ingredient Cross-Sell: Material + other → shop currency +3

  • Fixed Mult Vault: Other facilities’ additive/multiplicative multipliers do not apply; shop currency +10 at day end

  • Vacancy Decay: Per empty facility slot, multiplicative ×(0.5 × N)

Facility Balance / Rules

  • Left Preserve: uniqueness is now by menu tag/type, not identical card ID.

    • Triggers if the leftmost menu’s type appears only once in that serve

  • Extra Slot: facility slots +2, shop cost 24

  • Compact Expand: facility slots +3 (Tables -1, Complain -1 unchanged), shop cost 28

Menu / Material Balance

  • Diner synergy now requires an exact ±5 price difference (same price no longer triggers).

  • Dessert synergy multiplier raised to +2.

  • Vanilla / Wheat materials now scale from owned Dessert/Diner counts, not same-serve counts.

  • Menu Incinerator: +0.2 multiplier per deleted menu.

Serving / Hand Controls

  • Sell-board order now follows selection and drop order, not hand index.

    • Click appends to the end; drag inserts by drop X position

    • Order-based facilities (Left Preserve, Right Reuse, course sequences, etc.) use this order

  • Added hand-sort options:

    • By price: highest base price from the left

    • By type: Fine Dining → Fast Food → Dessert → Diner → Material

Sudden Incidents

  • Tuned some existing values; high-price zero threshold 75 → 80

  • High-Price Crash / Low-Price Boost: +0.2 mult when selling menus priced ≤65

  • New incidents:

    • Shop Drought: no shop currency that day (including the default clear reward)

    • Sprint Service: target −35%, 1 table and 1 complain only

Premium Incidents

Full rework:

  • Target Spike: target revenue +65%

  • Perfect Service: clear only at 100–110% of target; going over fails

  • Phased Service: 3 linked days (target 35%/60%/85%) with stage constraints. After clearing stages 1–2, the next stage continues without the shop; final clear requires completing all 3 stages

  • Variable Course Kitchen: each Serve/Complain rolls a random select limit (2–max); you may select only up to that many menus for that action

  • Rotating Tag Lockdown: the locked menu tag rotates each serve

UI

  • Incident HUD icons, hover tooltips, upcoming grey preview, custom icon support

  • Fixed new-game confirm OK/Cancel labels not updating with language

Presentation / Audio

  • Stronger sell coin/gauge VFX; gauge fill applied to the fill sprite

  • SFX slots for incinerator, factoryization, auto-serve

  • On-screen reveal VFX/SFX for random box, meal kit, lucky material, factoryization, gourmet inspector evolution, right reuse, left preserve, complain pin board, material linger

  • Removed noisy coin/ingot spawn-burst clutter during multi-card sells

More from Shuffle Bistro Demo

Other announcements

All events
Game update30 Jul 20260.1.16 Update patch notes (Demo)Tutorial Overhaul · Fully redesigned into a hands-on tutorial. · Flow: Select menu → Serve → Complain → Table/Complain explanation → Target-clear serve → Menu effects → Shop (buy/delete) → Facility purchase & explanation · Hand is prepared per step. Replay Tutorial button added on the title screen (after completion). Premium Incident Update · Facility shutdown premium incident changed. · Before…Game update23 Jul 20260.1.15 Update patch notes (Demo)New Facilities · Gourmet Inspector : After 10 business days owned, replaces itself with Certified Ribbon Mark . · Certified Ribbon Mark : Not sold in the shop. Revenue +250, multiplier +3, Tables +1, Complain +1 · Factoryization : Facility slots +2. Cannot buy or delete menus in the shop. Whenever the shop list refreshes (including when the shop opens after a business day ends), all offered men…Shuffle Bistro DemoGame update20 Jul 20260.1.14 Update patch note (Demo)Facility Shop Price Fix · Fixed an issue where the displayed price and the actual purchase price did not match. · Previously, facilities were charged 1 less than the price shown in the UI. This update makes the displayed price the actual purchase price. Facility Price Rebalance · Adjusted the prices of 16 facilities to better match their value relative to their effects. · Price Decreases · Star…