
Gourmet Inspector: After 10 business days owned, replaces itself with Certified Ribbon Mark.
Certified Ribbon Mark: Not sold in the shop. Revenue +250, multiplier +3, Tables +1, Complain +1
Factoryization: Facility slots +2. Cannot buy or delete menus in the shop. Whenever the shop list refreshes (including when the shop opens after a business day ends), all offered menus are force-acquired.
Emergency Sale: Revenue +350 only on days with a sudden/premium incident
Special Support Part-Timer: Multiplier +2 only on days with a sudden/premium incident
Random Box: When sold, gain 1 random facility. (Random Box itself never appears as a reward. Even with full slots, selling frees a slot and the new facility takes that place.)
Meal Kit: When sold, gain 3 random menus
Food Sanitation Officer: When sold, delete 3 random owned menus
Unpleasant Doll: Not sold in the shop, and cannot be sold while owned
Banquet Chef: Extra revenue +5000 → +3500
Slim Kitchen: Multiplier ×3.5 → ×3
Menu Incinerator: Multiplier bonus +0.5 per deletion. Random menu deletion now also triggers on Complain, not only on serve.
Fast Food Streak: Changed from a consecutive-serve multiplier style to permanently stacking +10 extra revenue on this facility each time you sell Fast Food only.
Expansion Work / Compact Expansion: Now occupy their own slots. (Still purchasable when full if their slot bonus increases the limit.)
Target revenue on Complain use: +8% → +10%
Target revenue on serve: +5% → +8%
Extra target revenue: +20% → +25% / +50% → +65%
Target revenue per owned facility: +5% → +7%
Premium – Facility Effects: All facility effects halved → 3 random owned facilities disabled for that business day
Font color of the Next Day / Restart Game buttons on the results screen has been changed.
Descriptions and localized names for the new facilities have been added.