
A quick one, and it is entirely my fault. Yesterday's V1.1.2 fixed the shelves asking for items that don't exist — and in doing so it broke the little segment counter on the end of every shelf label. Thank you to everyone who posted screenshots within hours; the Pet Aisle shot with "2/1" on a finished product showed the whole story in one image.
🌱 The segment counters on shelf labels are back to normal. The small chip on the right of each label counts sections — 27 Pedibree Minis fill two segments, so it should read 1/2 while you're working and 2/2 when the product is done. V1.1.2 taught the shelves to ask "how much stock is left in the shop?" when sizing a segment (that part was right and stays), but the label chip was accidentally asking that same question when what it needed was "how many exist in total?". The answer was always 1 or thereabouts, so every product's counter read x/1 and a finished product looked over-complete. The chip now reads the total from the shop census again, exactly as it did in V1.1.0.
🌱 The counter can never turn red again. That angry salmon "2/1" state was the label
believing you had somehow filled more segments than the product owns — a state that should be impossible, and now, whatever the numbers do, the chip only shows amber while a product is in progress and green when it's complete. Purely cosmetic, purely calmer.
🌱 Nothing else moved. This is a display-only fix: no save data was ever wrong, and both of V1.1.2's real fixes — last segments sizing themselves to the stock actually remaining, and the end-of-run rescue sweep covering your last fifty items — are still in and unchanged.
🟠 The crashes some of you are seeing on higher-end machines are still being investigated. If the game crashes for you, the folder at
%LocalAppData%\BigBadPharma\Saved\Crashes is genuinely useful — post on the community if possible.
🟠 Heard and on the list: a highlight when hovering over items in a pile, and custom key
bindings.