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Third Crisis: Neon Nights DemoEventsAnduo Report August 14th, 2026
Community

Anduo Report August 14th, 2026

Third Crisis: Neon Nights Demo · published 14 Aug 2026, 17:01 UTC

All eventsPlayers around this dateRead on Steam

Reporting for lewduty! This week Zoey gets ready for the Waifu Gala!

🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉

Reporting for lewduty! This week, Zoey goes to the ripperdoc for new chrome!

Here's what we're working on!

LenChi:


In the last report, we showed how the sketch for the flashing mini-game coat was coming along. After more discussion between LenChi and Vils, they decided to scrap the turtleneck and go with a more open version of the coat, and also add a version that flashes her boobs and pussy at the same time:


Aaaaand shading done:


Vils then asked to add one version with both front and back showing, meaning booty and pusseh:

Vils liked this version, but asked if she could remove the belt in the middle and have it fully open. She also asked if she could move the jacket ends a little further up so they're out of the way of her legs. No need to say that wizard LenChi cooked with this one:

Vils loved it, but also requested that the coat be folded out from her shoulder. And LenChi cooked even more:

Aaaand the finished version:

All versions together in a little table: (Note by Lenchi: I never wanna have to paint another coat ever again - this was gruesome xD y'all be glad you can't see the ocean of animation layers for all of these variants)

JustNox:

Nox is still working with pípes (the metal pipes, not the fleshy ones):


Almost done, with better quality:


And the finished version of the pipes, including the cutting for Desva to add into the game:


This is a preview of what it looks like in the environment:

This is what they look like in-game:

Ohm_Ena:

In the last report, we showed you a new CG LenChi made. Ohm animated it, this is what it looks like:

Desva:

Desva made some prefabs out of most pipes so they can be reused and added the shadows. He had to cut the sprite sheet a lot and test them out so the shadows, mainly the bigger ones, look good and don't clip. He also updated colliders and pathfinders in the level:


And he updated the cutscene on the rooftop, but he's not done yet, since he had to do it again because of a merge conflict:

Desva implemented the updated pipes. This is what they look like during gameplay:

Desva implemented the updated pipes. This is what they look like during gameplay:

Aine Lovia:

She started work on Zoey's lingerie:


LenChi asked that she make her bra cups a little bigger so it's easier to read:

She then started work on the flashing coat variation:

Zanzo:

"I hope I fixed all the remaining issues with the perversion gauge and reworked everything so the bar can be used easily in Menus. Obviously not in the tab menu like in the example below, as that already has the bar at the bottom, but it gets the point across. I have made a Prefab that can simply be placed in any UI to make this happen. For outside of menus, the bar stays open for 3 seconds after the perversion gain animation has finished. For Menus, the bar will stay open as long as the menu is open and closes when the menu closes. Only one bar at a time can exist, and it is destroyed after being idle outside of the screen for 10 seconds."

Juno:

Juno is still working on the concept for Lio's drone. Here are some ideas he had:


There was a lot of discussion regarding what it should look like, and by a lot,
I mean A LOT. Long story short: it was decided that Lio's color palette would be used along with his spikes, and the base would be similar to the nail salon bots, but bigger. LenChi made a small sketch of what she had in mind for it:

Juno then built a bit more on this idea.

"LenChi helped me figure this one out: The initial darker coloring, even when lightened slightly, reads okay on the pink floor but does not read well in our usual gray environment. [image 1]

Then we tried adding emissives to make it pop, but the main parts just don't read well with our darkening effect in the engine. [image 2]

So we went back to making it white like the nail salon ones. [image 3]

They felt a bit bland though, so LenChi suggested keeping the blue inlay, which I prefer too. [image 4 -6]"

Then he started working on the 3D scene and a rough sketch for the window/lineart for the angled docking port:


He worked a bit on the truck design.

He felt like it needed some more adjustments. He also wanted to make it show in the port next to it (last image shows what it was before):

This is what it looks like so far (I thought it was the finished product if you ask me):

It still needs a few more small details and some color variation, but it's almost there.

Beacore:

Bear worked on the introduction to the mechanics of one of the puzzles:

Vils:

Vils managed to make the save input field work, so now we have the save names back as we had before the overhaul:


LenChi requested two small changes:

  • Use the plus icon she attached;

  • Change the chapter display as shown:

She did as LenChi asked, and that's what it looks like:

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

Regarding next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, Twitter and here as well once we know. We are working hard to have it ready soon, and appreciate your patience.

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 


With Love,
Anduo Games ♡


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