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Third Crisis: Neon Nights DemoEventsAnduo Report September 11th, 2026
Community

Anduo Report September 11th, 2026

Third Crisis: Neon Nights Demo · published 11 Sep 2026, 21:30 UTC

All eventsPlayers around this dateRead on Steam

Reporting for lewduty! This week, Zoey tries on new outfits!

🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉

Here's what we're working on!

LenChi:

In the last report, we showed the new CG that LenChi was working on. This is the lineart:


Now lineart + base colors:


Some shading:


(Really want to give some focus on how thiccc she is:)

These are the finished results:


She also prepared some designs for new outfits. She wanted to focus on more of a casual and cool look rather than a super sexy one, since they are meant to offer more clothing options during the early game:


Aaaand new CG incoming:

Less:

Less worked on some new concept art: the security fit for Euphora, the upper red-light district. He settled on 4 designs that he really likes and made sure to keep a note of the drone design, since it looks grim and dystopian:


These are the 4 designs he liked the most:

JustNox:

Nox showed us a quick screenshot of the wall assets WIP:


Here's a preview of the fan animations:

Aaaand a preview of the packs:

Desva:

Desva is still working on the tunnels. He started implementing the assets Nox made:


And an update on the exploded wall:

Hmmm, I think I see something...

I think it was just my imagination...

This is what the explosion looks like:

Then he made the downstairs area have a slight parallax movement to separate the upper area from the lower area (please, ignore the layering):

And new prefabs, one of them being the floor fan Nox made:

Then he added more details on the ground beside the conveyor and around the fan:


New rubble prefabs:


Background and parallax are done, with the exception of some assets that are missing (crates/forklift):


And background elements are done:


Lighting update:


And decal time:


He did some visual touch-ups to the groper room, but kept it mostly the same:


He also fixed the groper outfit cutscene and logic to work with the new level:

Aine Lovia:

Aine is almost done with the swimsuit:


LenChi asked her to fix the sandal straps, since they are supposed to be the same:

And here's the finished version:

Zanzo:

Zanzo worked a bit more on the "open in inventory" function when picking up a new item, so it now works fully, scrolling the category and the item itself into view.

He was able to work on a lot of things:

  • Polish and placement for the perversion gauge, money display (not functional yet), and notification types (still have to add pin-ups to the notification queue);

  • Quickly polished the load game screen and fixed minor display bugs;

  • Mostly finished and polished the base functionality of the ItemPopup. He still needs to create a shiny effect and build the logic for it (only certain kinds of items, only the first time found);

  • Small layout fix to the tab menu;

  • Started to work on "TabMenuRemoteControl", a class with a bunch of functions to jump to any category, subcategory, item/journal/quest/pinup, etc. in the tab menu. Mostly for using it with the itemPopup screen (that part fully works now), but also to attach to quest updates or "journal found," for example. He's not completely happy that when the menu opens, you see the buttons and content transition, so there may be another deep dive at some point, but for now it's all about functionality.

He also worked on the icon that shows how much perversion you need to use new found items.


After consulting with LenChi, we updated the display style to show the perversion level the way the upgrade menu does.

(the P3 beside the fBs)

After some back and forth, the optimal positioning was found:

"I fixed more small layout stuff like the button to toggle the big zoey portrait which was only visible around an aspect ratio of 16:9, polished a couple things like some notification animations and positioning and then further worked on ItemPopup and GiveItem(s) FSMs (functions to give items during dialogue and events). Perversion Level requirement is now in and everything has neat animations and timings and is no longer glitching like it did the whole day for me. While looking for the problem I iterated a bit on the inner workings of the item popup and its queue system to make it a bit simpler, sturdier and less hacky codewise."

Then he updated the inventory to also show perversion levels instead of raw perversion numbers, since those are no longer used.


This will also be updated to use the perversion level icon after the higher-priority items are done.

The autosave icon was moved, since the notification was covering it:


The pin-up unlock notification also got a pass, optimizing how the preview is displayed within the panel and, most of all, adding the whole thing to the same queue system as the general notification, so that those do not interfere with each other, but each waits its turn whenever triggered at the same time.

Rokean:

Rokean implemented the cum, so now the cutscene makes sense:

Juno:

Juno worked a bit on the rubble from the wall we need to explode it to gain access to the tunnels. He said that it doesn't make too much sense that C4 would heat up the steel beams ot the point of melting, but I mean, it looks hella cool:

Then Nox suggested making it fade a bit after the explosion, which everyone liked.

Then he showed us his progress, and he still feels like there needs to be more rubble in front of it to make it more believable:


And started cutting things up:


New boxes of rock and steel bits for the rubble pack:


Annnnd the conveyor entrances and ventilation shaft hole:

Bearcore:

Bear is working on the boobflash cutscene. This is what he has:

Then he added some dialogue during the flashing itself:

Then he wanted to do something fun, so he decided to write another scene with Trov:

Then Bear had an idea for a new scene: Not Incest. The tldr is:

  • Ashley and Anne look quite similar;

  • Ashley has the idea to make content of them pretending to be sisters to get noticed online;

  • Zoey confirms that it should be fine and helps Ashley push Anne to do it;

  • Ashley wants to write "little sister" and "big sister" on their bodies, but doesn't have a marker;

  • Sends Zoey to find one.

Vils:

Vils is working on a new side quest with Leona. The quest is called Bye Bye Felicia. In this quest, Leona loses Felicia, so we have to help her find Felicia in different spots in the city. This is the intro to it:

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠

Regarding the next update's release date, we don't have one yet. We'll post announcements on Steam, Discord and Twitter as well once we know. We are working hard to have it ready soon, and appreciate your patience.

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 


With Love,
Anduo Games ♡


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