Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Third Crisis: Neon Nights DemoEventsAnduo Report August 28th, 2026
Community

Anduo Report August 28th, 2026

Third Crisis: Neon Nights Demo · published 28 Aug 2026, 17:00 UTC

All eventsPlayers around this dateRead on Steam

Reporting for lewduty! This week, we turn into Bob the Builder!

🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉

Here's what we're working on!

LenChi:

LenChi worked on a request Rokean made for Cypher's quest, where she slips with a condom full of cum and the cum spills all over her face:

JustNox:

Nox worked on the tiles, and he finished most of the base ones:

But he still had something left to do:

  • yellow marks;

  • fences;

  • lattices over tubes;

  • assembled lattices;

  • lift base and animated fan.

He then finished most of the assets, except for the yellow marks, lift base, and animated fans:


Then he provided a preview of what they look like on the level:


Then he polished and fixed everything. Everything is ready, with the exception of the lift base and animated fan, which will be done in a separate pack later:


He hasn't started working on the ground assets on Juno's part yet; he wants to export this pack so Desva can implement it in the game. Aaaanyways, this is the finished asset pack:

Aine Lovia:

Aine finished the flashing chibi:


Remember the swimsuit that won the Summer event? Aine started working on it:


Our producer, Lady Turkiz, asked that Aine prioritize the cum on Zoey's face, so that's what she did:

Zanzo:

Zanzo made the items pop-up work. Do keep in mind that the sprite is a placeholder:


This is what it looked like in-game at this point:

After a bit more tinkering around, he showed us this update:

"I have made the Panel into a prefab - it did not cooperate at first - that can be used anywhere in the game now. It has two source sprites now, which dynamically switch when the popup is getting very tall. This minimizes how much the popup's slant strays from the default amount we use across all UIs. Also, it prevents weird kinks. (Okay, that sounds wrong; no judgment here.) What I mean is unwanted kinks in the lines of such a panel that occur because it is sliced and then stretched too far from the original slant.

I went ahead and updated the yes/no popup (and the one with text Input) with this panel to make it more consistent. There might be other popup-type things in the game that could be updated as well."


He noticed that there were some conflicting placements between the different types of notification (the small ones coming in from the side), the perversion gauge and the money display.

An exception is the "Pinup collected" notification, which can currently overlap with the simple notification, but he will add it to a queue system the latter ones already have, so that they all wait their turn if there's already a notification active.

Then he discussed a bit with LenChi and decided to give them their own Y positions for now: notifications over the other 2 bars, to see how that feels before putting in too much work in fixing something that might not be broken.

Here's an example of the edge case that for whatever reason you manage to have all types of notifications/info bars on screen at the same time:


Then he went on a little adventure, a side quest, if you will. He updated the "No Saves" message to fit our design and fixed the load more button showing when there are no saves at all:


Back on the Item Popup, The "open in inventory" functionality prooved to be a bit tricky, so that this first mostly functional version was janky as hell, but hey, something happened when hitting tab.

Rokean:

Rokean made an FSM action so our characters can roam around instead of standing in the same spot forever. You can set their movement speed, how wide their radius of movement is (aka how far away they can go from the place they started), how close they need to be to their objective before it counts as movement complete, and how long they can spend wandering.

Here's a preview of what it looks like:

Juno:

In the last report, we showed you the truck that Juno finished. He started working on cutting it for Desva to add to the game:


It's still a WIP, since he's thinking about cutting the "wheels" for a possible docking animation. The doors still need their shutter segments underneath as well, and emissives are still missing, along with the drop shadow.

He had a bit of trouble cutting the doors: they were misaligned, so he went into 3D and fixed any other misalignments he found. So he had to start the cutting process again:

Then he made further adjustments due to perspective inconsistencies. This is what it looks like in-game:

Still needs emissives and shadow, but that's gonna be quick.

This is what it looks like after Desva implemented it:

He also started working on the docking ports:


Here it is almost done:

This is what it looks like in the engine:


And the finished assets:

Vils:

Vils decided to revisit the save game screen and a couple of other things. This is what it looks like now. The no-bg one is the new version:

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

Regarding next update's release date, we don't have one yet. We'll post announcements on Steam, Discord and Twitter as well once we know. We are working hard to have it ready soon, and appreciate your patience.

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 


With Love,
Anduo Games ♡


More from Third Crisis: Neon Nights Demo

Other announcements

All events
Community11 Sep 2026Anduo Report September 11th, 2026Reporting for lewduty! This week, Zoey tries on new outfits! 🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉 Here's what we're working on! LenChi : In the last report, we showed the new CG that LenChi was working on. This is the lineart: Now lineart + base colors: Some shading: (Really want to give some focus on how thiccc she is:) These are the finished results: She also p…Community14 Aug 2026Anduo Report August 14th, 2026Reporting for lewduty! This week Zoey gets ready for the Waifu Gala! 🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉 Reporting for lewduty! This week, Zoey goes to the ripperdoc for new chrome! Here's what we're working on! LenChi: In the last report, we showed how the sketch for the flashing mini-game coat was coming along. After more discussion between LenChi and Vils, th…Sale3 Aug 2026Welcome to the Cyberpunk Fest!Hey, Anduo gamers! Our girls are getting their chrome ready for Cyberpunk Fest! Our games will be discounted from today until August 10th! Make sure to follow the game so you don't miss out on update announcements and dev reports! Don’t forget to come hang out with us on our Discord server if you haven’t already joined! We always keep you up to date with the latest news and events if you have t…