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Empires Edge Playtest›Events›0.1.35
Major update

0.1.35

Empires Edge Playtest · published 2 months ago · build 24128048

All eventsPlayers around this dateRead on Steam

Thank you for your feedback!

This update focuses on faction variety, interface improvements, and clearer tutorials. It also introduces a new mission featuring three competing factions, a new background music track, and expanded audio and video settings.

New Factions

A single race can now belong to different factions and fight against itself. These factions are visually distinguished by color, similar to the original Mega Lo Mania.

This system will make it easier to add many new missions featuring different combinations of factions and eras.

New Mission

A new mission has been added in which three factions fight simultaneously.

Players must keep track of multiple opponents and adapt to the changing situation on the map.

Information about enemy armies has also been added to the island interface, making it easier to assess the threat before launching an attack.

Game Settings

The settings menus have been visually updated.

Separate volume controls for sound effects and music have been added.

Video settings are now available.

When the game is launched for the first time, it will automatically select graphics settings based on the computer’s hardware.

If the player has already adjusted the settings manually, their saved preferences will not be overwritten.

Music

A new background music track has been added.

Music and other sounds can now be adjusted separately in the settings menu.

Tutorials and Tooltips

The tutorial missions have been improved based on your feedback.

Important words are now highlighted with color in tutorial tooltips.

The tooltip shown when advancing to a new era now explains which new opportunities become available and why progressing to the next era is valuable.

The construction button is no longer disabled. Players can now click it to receive an explanation of why construction is currently unavailable, instead of seeing an inactive button without any additional information.

Interface

Enemy faction armies are now displayed in the UI.

Several windows and settings elements have been updated.

The readability of tooltips and important information has been improved.

What’s Next

The next updates will focus on improving AI behavior, developing captured islands, and helping computer-controlled opponents make more thoughtful decisions during longer matches.

Thank you for playing and sharing your feedback. Your comments help identify which parts of the game should be improved first.

More from Empires Edge Playtest

Other announcements

All events
Major update26 Aug 20260.2.23In this update, I’ve completed a major stage of work on the AI’s economy. Over the last several versions, I’ve been gradually rebuilding how the AI understands resources, makes economic decisions, and prepares for its next actions. In 0.2.23, that work has now been brought together into one consistent system. The AI now understands what it actually needs The AI is now much better at connecting…In-game event20 Aug 2026The Empires Edge Playtest has been updated to version 0.2.20This update includes another major improvement to the AI’s economic decision-making. AI opponents now react to the resources they actually need for their current plans, instead of treating every low or empty resource as an emergency. They also better understand resources already being saved for committed actions, which helps avoid unnecessary spending and duplicated resource demand. In practice…In-game event19 Aug 20260.2.18 Play as the OrcsYou Can Now Play as the Orcs In two campaign missions, you can now choose your race before starting the game. If a full Orc faction is available in the mission, you will be given a choice before launch: · Humans · Orcs When choosing the Orcs, the player takes control of the entire original Orc faction: its islands, resources, population, buildings, and army. The Humans are then controlled by th…