Changed:
-Build any machine objective now chects if already built
-Cheaper cost of Seal part
-Automobile flamethrower less damage and range and acidthrower more damage
-More containers eq capacities
-Fiery Minign Terror boss harder
-Automobile machine smaller physical collider
-All Grenades more damage
-Rain of Light core stronger
-Power Axe fire ground more area and damage
-More loot for Darkness Spot
-Temporary Spotlight and Turret usables last longer
-Harvester usable harvests faster
-Mine and Heat Power Plant building uses less fuel
-Oil more efficient as fuel
-Rebalance of the resource prices
-Thunder Gun more damage and more exp and less stun chance
-Scythe melee weapon slightly less life leach
-More time between waves (15m -> 20m) and for modifers too but harder waves
Fixed:
-Destroying machine didn't give the resources back after loading the game
-When creating a machine after deleting it sprites were off and menu was on
-Sometimes level bar not full on max level
-Stunning Fiery Mining boss while he jumped attack was making him run endless in jump direction
-Automobile layering slightly off
-Taking out resources form Farm while almost full capacity was calculating amount wrong
-If player melee attack animation interrupted by for example entering machine the melee weapon visual was stuck
-When enemy spawned attacks target was destroyed it was causing an error
-Spawn side wasn't saved so always attack was from west after load