Changed:
-Shotgun more force and less range
-Spike Hairs enemy a little more health, move speed and attack range
-Walking Horror enemy attack rotates to attack target and less attack cooldown
-Shadow Giant enemy attack 2 rotates to attack target
-Mutated Scorpion enemy a little more health, move speed and attack range
-More visible boss health bar frame
-Katan melee weapon dash more
-Vine Creature a little less damage
-More burn time of fuels in Heat Power Plant
-Machines more move speed
-Wave less time between enemies
-Cursed Swamp Matter boss more health and damage
-Serie gun, Rifle and Shrapnel gun less hit time stop
-Shrapnel Gun more decay power
-Minigun Turret more damage
-Balista and Machine Gun Turret more projectile speed
-Electricity upkeep and income balancing
-More copper resource
-Tesla Turret and Acid Pole more health
-Machines most melee weapons less damage
-Shorter Grenade Launcher explosion delay of Egzoskeleton
-Slower level up
-While machine have no energy can still move but nothing else
-Balancing difficulty values of modifiers
-Brightburn does a little more damage to enemies
-Bosses drop less knowledge
-More barrels on Acid Swamp biome have copper ingots in them but they don't have zinc anymore
-Some enemies less brightburn threshold
-Rifle a little more brightburn power
-Snake companion more damage
-Acid Pole more decay power
-Mortar costs tier 4 resources instead of 5
-Some defences are cheaper
-Ash Demon less cooldowns, tornado velocity faster but less duration and damage
-A little change to how Thunder Core works
-Some locations less knowledge
-Battery usable increased power restored by it (10%->25%)
-Gaysers had wrong layering
-Fire/acid rain and some event hazards are not damaging buildings
-Dog Companion more dig cooldown
-Placable Turret more durability
-Some turrets more range
Fixed:
-Some enviromental attack had performance and code issues
-Enemies when died and far from player did not dissapear and were still a target for buildings
-Dash damage of Crooked Ent boss didn't scale right
-Repairing machine had no sound
-Machines and buildings had no status effects visuals
-Heat was not reducing while in machine
-Wrong electricity cost of some defences in building menu
-Telescope building didn't have tier letter sign on it
-Opening building menu didn't refresh all resources
-Machines eq had no descriptions
-Harder and easier enemies modifiers affected dark portals
-Thunder core could only hit one enemy
-Texts in Research Facility were wrong
-Corrupted buildings that were uncorrupted respawned after load
-Enemies were trying to attack corrupted buildings
-Steam Power Plant caused error on reloading the game
-Steam Power Plant placement was weird