Changed:
-More Titanium on Scorching Ashes and Grim Storm biome
-Farm windmill don't rotate when turned off
-Brightburn slightly more damage to normal and strong enemies
-Enemies checks if bulding to attack slightly more range
-Cursed Swamp Matter less attack cooldowns and more acid attacks velocity and range
-Bigger repair tool areas
-Turrets more range
-Lower machines eq prices
-Wave spawned soul revenants don't do the Darkness Pull attack
-Repairing buildings is cheaper (20%)
Fixed:
-When only sliver of health of building is missing repair took same resource amount
-Collecting resources and gears in machine had no sound
-Automaton Factory didn't refresh if altered UI on opening menu
-Tier up hover for companions didnt show up when tier 2
-Abhorrent tree sometimes healed self before other enemies
-Destroying chests and barrels had no sound
-More knowledge costs modifier was multiplying costs every load/new game
-Couldn't cancel upgrade mode when hovered on an upgradable building
-Enemies nearby text was not visible while building menu open in move mode
-Clawspaws enemy first jump attack was not switching to face the right way
-Blade traps weren't taking any electricity
-Wrong biome on objects in Obscur Nightmare arena
-Spider Mech, Automobile and Mining Mech charging effect was in wrong position
-Artifact light turn off distance was too low
-Telescope sometimes on map tab didn't show locations if far
-Telescope didn't show all bosses defeated text when they were