Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Mega Squad Survivors›Events›Demo Update — Shaped by Your Feedback
Major update

Demo Update — Shaped by Your Feedback

Mega Squad Survivors · published 19 Jun 2026, 08:07 UTC

All eventsPlayers around this dateRead on Steam

Thank you to everyone who played the demo during Next Fest. In the first week, we started with the feedback we heard most often across streams and the community.

The free demo is playable right now. If you like it, add it to your wishlist so you don't miss the full launch.

📣 Acting on Your Feedback

  • Controls guide added — see the keys for move, dash, warrior select, zoom, and pause at a glance (for the "I wasn't sure what to do" feedback)

  • Richer draft cards — level-up cards now preview your stat gains, and a detail button shows full info

  • Guaranteed warrior in drafts — at least one warrior always appears among your choices (no more all-soldier draws)

  • Bond-based deck-building — tap a bond card on the deck screen to add all its members at once

  • Wider pickup range — grab loot more easily

  • Reworked early pacing — level-ups felt too frequent, so we smoothed out early-to-mid growth

  • Fixed a name mistranslation — corrected a warrior's name that showed incorrectly in some languages

🆕 What's New

  • Ranged ricochet — ranged attacks now bounce to nearby enemies on hit, chaining up to 3 times

  • Unified, expanded settings — SFX volume, graphics quality, bond effects (use/complete split), and the info panel are all in one place

✨ Effects & Game Feel

  • Heavy-hit feedback — taking big damage flashes the screen red with a brief freeze for added impact

  • Stronger dash — dust and afterimages give the dash a real sense of speed

  • Boss-kill payoff — rewards burst outward and XP gems pour out on a boss kill

  • Cleaner effects — refined the fire-rain warning and reduced effect clutter at high levels

⚖️ Balance

  • Reworked boss fights — more time before enrage (room to react); bosses have more HP but deal less damage

  • Enemy & growth tuning — stronger early-to-mid enemies and adjusted pacing for a cleaner difficulty curve

  • Stronger survivability — increased altar healing amount and the number of allies healed at once

🐞 Bug Fixes

  • Fixed an issue where some passives (nearby-ally buffs) weren't applying correctly

  • Fixed stage-clear objectives that weren't registering under certain conditions

  • Fixed enemies swarming toward a fallen warrior's gravestone

  • The "disable screen shake" setting now applies to all shake effects

🎨 Visuals & More

  • New terrain and objects added, updated warrior illustration

  • Unified pause/result screen buttons, and refined the bond codex and HUD

⭐ We'll Keep Acting on Your Feedback

Give the updated demo a try right now. We'll keep acting on what you tell us. Add it to your wishlist so you don't miss the full launch, and share your thoughts via the in-game survey or our Discord.

More from Mega Squad Survivors

Other announcements

All events
In-game event2 Sep 2026So the first steps feel lighterMany of you told us that 1-1 "Yellow Turban Remnants" took several attempts to get past . If the very first gate holds you there, everything we prepared beyond it stays out of reach — so we reworked all of Chapter 1, "The Yellow Turban Rebellion." ⚔️ You now set out with three Your first battle begins with three generals at your side. With allies holding the front, Hua Tuo takes far fewer hits…In-game event28 Aug 2026See Your Officers Up Close, Read the Battlefield at a GlanceWe took another look at what makes raising a single officer rewarding. If clicking an officer in the Smithy used to show you a name and a few numbers, now it shows you who they are. 🎨 The Smithy, Rebuilt Around Your Officers · Your officer, full size — The portrait that used to be boxed into a small window now takes the whole screen. For many officers, this is the first time you will see them…In-game event14 Aug 2026Battle-Worn Portraits & Four Draft ControlsThis is a big one. Two new systems land together: battle-worn portraits that make an officer's fall visible, and draft controls that let you shape your level-up picks. 🎨 Battle-Worn Portraits · 50 battle-worn portraits — Every officer now has a dedicated portrait showing them after a hard fight: torn clothing, wounds, and all · 50 unique lines — Each officer gets a final line true to their cha…