Big update today, please share any feedback you have, we are reading everything and working our hardest to add and improve everything, with much more to come soon. Expect Enemy behavior and fishing updates soon!
LIP AND EYE MOVEMENT - Meris now moves his mouth to dialogue and blinks, let us know what you think of how it looks, prepping all other NPCs to get the same treatment.
PERK OVERHAUL
Over 60 new perks and 30+ reworks. Every skill now has a full ladder of perks from early to late. Swimming, Running, Blocking, Armor, Lockpicking and Pickpocket finally have real trees. Existing saves are unaffected. Anything you already own, you keep. Grantperk and removeperk console commands can be used to your discretion.
NEW PERKS
One-Handed: Gladiator, Spellblade, Ronin, Iaido
Two-Handed: Cleave, Momentum, Executioner, Titan's Grip
Archery: Deadeye, Prismatic Quiver, Pincushion
Blocking: Iron Rebuke, Riposte, Battering Ram, Deflection of the Saint
Armor: Warded Plate, Plated Punches, Last Stand, Second Skin, Tamazk Legacy
Sorcery: Arcane Focus, Conductor, Glass Cannon, Meteoric, Sorcerer's Wrath, Unmaking
Psionics: Steelskin, Spongestone, Soul Tether, Mindflayer
Channeling: Divine Ire, Frail Rituals, Ravenous Horde, Lifelink
Running: Mana Battery, Nimbus, Manablooded, Circular Breathing, Marathon Runner
Swimming: Deep Breath, Living Frigate, Feeding Frenzy, Juggernaut
Acrobatics: Untouchable, Impossible Feat
Lockpicking: Locksmith's Eye, Loothound, Lootlord, Inside Job
Sneak: Soft Step, Vanishing Act, Ambush, Phantom, Assassin's Patience
Pickpocket: Fence, Deep Pockets, Bottomless Bag, Disarmed
Alchemy: Forager, Cloverblooded
General: Blood Magic. Pay half of every spell's cost in health.
REWORKED
Sentinel is now Crippling Shot. Leg shots slow enemies.
Headhunter headshots deal double damage and staggers.
Skirmisher no longer slows you while drawing your bow.
Sundering Blow smashes through raised guards.
Frogman makes you near-invisible while submerged.
Burglar finds gold when picking locks.
Gatherer makes cut plants twice as likely to yield.
Philosopher's Stone is now a 50% chance at a second potion.
Bulwark only works with shields.
Stoneskin scales with your Armor skill.
Gravity's Ally removes fall damage entirely.
Blood Magic has been renamed to Eldritch Offering.
BALANCED
Level and skill requirements retuned.
Retired from the perk menu: Dismorphic, Haymaker, Anti-Conservationist, Lightning Rod, Deft Landing, Iron Calves, Athlete, Olympian, Bottomfeeder, Undresser, Ritualist, Arcane Metabolism, Summoner, Potion Addict. Most have been replaced with equivalents in their respective trees.
OTHER NEW
-Cutting plants now gives you the ingredient directly in your inventory. No more searching the ground for cut leaves. Additional perks (above) have been added to increase the drop rate of cuttables/pickables.
-The western side of the island has received a major facelift, including new dungeons and places to explore
-The equipment skinning system has been updated, many pieces of armor should now fit different races better. This is a continuous work in progress, but many pieces should fit better already.
-Levitate can be cast in water.
-Camera dither removed, equipment blocking your screen in first person should be greatly reduced.
-The player's second home has been updated with new furniture
-Containers have been overhauled to use weight instead of item count. All containers now have a set weight that can be added to them before they are considered full. Existing containers that are over-weight will not lose items, but cannot be added to further.
-The Entity now uses X'ath Blast instead of lightning bolt.
-Kilij and Sword Staff reduced in power due to their quantity in-game.
-Nur-Hasmal Greaves have been moved to their new and final home in a new dungeon.
-Minor notifications have been silenced for now.
-Loot-all key is now rebindable
-Unlock spell slightly increased in cost
-Armor skill xp required increased at the very top end
FIXED
-Hitting the escape menu shortly after character spawning no longer locks inputs due to frozen pause menu state
-Collision gaps in the tower were removed.
-Removed a typo with Fungal gloves, and they now display the correct armor value.
-Fixed a rare, but nasty issue with the container system where overstuffed containers would sometimes overflow values and not restore them on save.
-Benze now restocks money.
-Kor-Korush now accepts Weeler at more quest states.
-Comrades in Arms finishes if Rold is dead.
-Lanterns no longer hang in the air off dead enemies
-Theodorus now offers spellcrafting in multiplayer if you lie to him about Bart's response.
-Shrine gods now have proper textures again