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The Lantern of the Laughless SaintEventsUPDATE 16
Game update

UPDATE 16

The Lantern of the Laughless Saint · published 10 Sep 2026, 22:53 UTC

All eventsPlayers around this dateRead on Steam

Big update today. Please keep sharing your feedback, we are reading everything and working through your reports, with much more to come.

CO-OP CHARACTERS
You can now bring your single player character into a friend's game. Choose an existing save before joining, and your appearance, equipment, regular items, gold, skills and perks come with you. Progress you make in co-op saves back to that chosen slot. Quests and quest items stay with the host.
Guest character progress now saves every 30 seconds independently of the host's world saves. We've also added recovery for previous character progress stored in older co-op saves. If you don't have a single-player save yet, start a game and save before joining. It should be straightforward but if you need any help with this feel free to reach out in the community forums or on our Discord.

COMPANIONS
Companion permadeath is now optional, and disabled by default. Defeated companions will fall unconscious and get back up after combat. Turn on Companion Permadeath in settings if you want their deaths to be permanent.
- Companions sent home or dismissed now remain marked on your map and compass.
- Improved companion persistence. Zan should now remember where you sent him instead of returning to his original home.
- Fixed companions repeatedly falling down and reviving when saving and loading.
- Companions can no longer be pickpocketed.

LIP AND EYE MOVEMENT
The facial animation update has been expanded to most NPCs across the island. Most characters now move their mouths with dialogue and blink, and skeletons have jaw movement. Dialogue animations have also been refreshed to match the latest voice audio. Let us know what you think of how it looks!

OTHER NEW
- Minor new places to explore
- More detail and clutter added around the island, including the forest beyond the green tunnel and areas near the mushroom region.
- Tombs now contain lootable urns, and some existing chests have been replaced with lower-tier versions.
- Added and updated dialogue audio for Brastic, Hahn, Gourbin, Aul, Abil, Bok, Detta, Gyore, Falloe, Hirom, Chi-Alani, Krespir and Remba.
- Container inventories and the magic menu can now be sorted. The magic menu also displays spell school and cost.
- Alchemy ingredients are now listed alphabetically and can be filtered by effects you have discovered.
- New party status bars show your companions' and co-op players' health, stamina and magic. These can be disabled in settings.
- Settings now use larger, more readable text.
- Added an option to keep the bottom-left HUD bars visible.
- Save/load menus now respond faster, especially if you have a lot of saves.
- Fungal Skirts are now Fungal Pantaloons, with a proper pants mesh.
- Added text keys for translation modders covering perks and menu text.

BALANCED
- Small chest capacity increased.
- Mouse Parasol placement reduced, including throughout the lowlands.
- Pulp Tendrils are less lucrative.
- Urthu's prices corrected.
- Cyroni Buckler's effect is now permanent.

MULTIPLAYER AND SPLIT-SCREEN
- Improved co-op movement synchronization (fixes rubberbanding in bad network conditions), including after waiting.
- Running, swimming and jumping bonuses now correctly affect guest movement.
- Fixed co-op character loading and progress recovery when rejoining after the host saves or reloads.
- Fixed loading a save as the host switching the session into single player.
- Fixed manual saves getting stuck waiting for guest progress, and issues with preserving the chosen save slot.
- Fixed weapons disappearing or displaying incorrectly after joining, respawning or changing equipment.
- Fixed loaded bows and arrows failing to transfer or be looted in co-op.
- Fixed duplicate NPC and Soul Tether spawns.
- Fixed problems when two players tried to grab the same body or object.
- Fixed shared dialogue choices firing more than once.
- Fixed the host and a guest waiting simultaneously advancing time too quickly.
- Each split-screen player now has independent map controls and camera movement.
- Fixed quantity prompts, save confirmation, skill menus and trainer hints appearing for the wrong player.
- Fixed split-screen compass markers, including for players joining later.
- Fixed lockpicking cameras and screen effects interfering with another player's view. (Splitscreen)

FIXED
- Sorcerer's Wrath now correctly makes its free spell cost nothing, including the health cost from Blood Magic.
- Movement skills no longer gain XP while the game is paused.
- Crouching near shallow water no longer causes jitter between swimming and standing.
- Merchants can no longer pay more gold than they have for crafted items.
- Fixed Nanek-Tal's body disappearing or becoming buried.
- Improved corpse placement when loading saves or entering an area.
- Missing character details in the save/load menu can now be recovered from existing saves.
- Non-player kills no longer incorrectly spawn red ghosts. Additional ghost fixes for Elger, Xanagan, Ovas and True Remba.
- Elger no longer offers his quest again.
- Additional fixes to Weeler's quest and Myconari quest states.
- Improved Krizur's dialogue filtering in multiplayer.
- Yaner now accepts chicken.
- An-Dalus no longer wanders away, and his possessions are correctly marked as owned.
- Improved point-of-interest travel placement and collision checks.
- The quantity selector's All action is now separate from Loot All.
- Clicking Close in the quantity menu now works.
- Unstackable items no longer display a quantity in their inspector.
- Health is back at the top of the HUD bars.
- Corrected pickup meshes and materials on several pieces of equipment, including the Continuum shield.
- Fixed the staircase in the donjon, a missing cave name, and assorted building collision and texture issues.

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