Smaller update today as a continuation from yesterdays patch
Updated
-Skill and perk menu overhaul
-Option to disable friendly fire (in co-op the host's option determines it)
-Option to visually disable helmets / capes
-Option to disable the crosshair (clients in co-op partially disabled for now)
-Equipment panel showing up-to-date bonuses from equipment
-Quests menu now has active/completed tabs rather than both displayed at the same time
-Fully resisted damage spells against enemies display a notification
-Crafted levitation no longer extravagantly expensive
Fixed
-Older saves with previously crafted potions should now display the correct name
-Rumble settings should persist across sessions
-Collision and levers in new fungal area fixed
-Meris no longer dead at gamestart
-Updated quests should automatically re-check for items rather than requiring picking up new instances
-Can now back out of the character creator
-Enemies continue attacking after summons die
-Enemies have fallback attacking animations if for some reason the lookup fails
-Oozes death animation no longer puts them in the ground
-Summons can't be pickpocketed