
Beast Market officially launched on August 28, 2026 at 1:00 a.m. PDT / 4:00 a.m. EDT / 8:00 a.m. UTC and is now available as a free-to-play RPG for Windows PC.
Beast Market combines monster hunting that continues while the game is closed with a market-driven decision loop: read supply and demand, choose the next target, and reshape your build around what the market needs.
Your hunter keeps working while you are away, returning with materials and Hunt Cores. Open the rewards, craft gear, rebuild your active skills, and decide whether the next opportunity is a monster, a material, or a market listing.
The launch build introduces a desktop-style workspace. Open and arrange panels for active hunts, the market, gear, quests, crafting, and production. Keep hunting while monitoring market signals, compare a build beside the workshop, and assemble a market desk that fits the way you play.
Eligible items earned through hunting and crafting can be transferred from the game to Steam Inventory and traded between players through the Steam Community Market.
Build inventory through hunts, read live market prices, and decide whether to sell, equip, craft, or target a different monster. Steam Inventory and Community Market eligibility, holding periods, and trading restrictions remain subject to each Steam account and Valve's platform rules.
Beast Market is free to play. It does not use premium currency or paid loot boxes. Optional DLC is sold as one-time quality-of-life functionality, including storage and automation conveniences.
Season 1 is planned to assign every player to one of three nations. Combat, logistics, construction, and material contributions across multiple fronts will feed into one shared server-wide campaign.
Season 1 is currently in development. Names, visuals, rules, numbers, and release timing may change.
We look forward to seeing what you hunt, build, and bring to the market.