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The Relic: First GuardianEventsPatch 14 is Now Live
In-game event

Patch 14 is Now Live

The Relic: First Guardian · published 21 Aug 2026, 13:27 UTC

All eventsPlayers around this dateRead on Steam

Patch 14 is now live (as of 21st August, UK Time). Please find full patch notes below.

An important note: This patch includes a simplified process for redeeming the free reward content for full-price purchasers (two Sealstones). You no longer have to collect them from a chest. We wanted to make this process as simple as possible for players, and therefore the Sealstones are now directly granted upon starting or loading a game.

Thank you for your continued support and feedback.

1. Systems & Controls

  • Sealing Stone Distribution:

    • Removed chests. The two Sealing Stones are now directly granted upon starting or loading a game.

  • Control Binding Changes:

    • Dodge key relocated: Changed from Gamepad Bottom Button (Face Button Down) to Gamepad Right Button (Face Button Right).

  • Input System Refinement:

    • Internal input handling systems improved for Attack, Guard, Dodge, Movement, and Skills.

2. Quests, Events & Map

  • UI Improvements:

    • Unified the Sealing Stone dungeon icons across the map.

  • Ulke Event Fix:

    • Resolved an issue where a wall prematurely disappeared prior to accepting Ulke's event.

  • "Machinations of the Abyss" Event Fix:

    • Expanded the interaction radius with Cullen for more stable dialogue triggering.

  • Swamp Layout Rework:

    • Relocated the entrance to the Swamp Encampment directly outside the cave exit for smoother progression.

3. Balance & Encounters

  • Additional Monster Ambush Encounters (~20+ Groups Added):

    • Chapter 1: Added ambush groups around caves, main roads, dungeon entrances, and rare chest locations (Eser Fragment Shrines, High-grade Upgrade Materials, etc.).

    • Chapter 2: Added 2 ambush groups to the spiral rock mountain (Raider Encampment) left of Hillsbrad Encampment. Introducing more varied enemy types.

    • Swamp: Specific offering objects now trigger enemy ambushes upon approach.

  • Monster Animation Fix:

    • Fixed a Raider model standing in a T-Pose at 'The Hungry Fields' in Chapter 1.

  • Rewards Adjustment:

    • Removed the 2,000 Relic Power reward.

4. Audio & SFX

  • Audio Fixes & Additions:

    • Added Field Page audio for "The Village of Scorched Harvest".

    • Fixed improper looping and adjusted audio volume for "Where Dawn Sleeps".

  • Skill Audio Balancing:

    • Adjusted skill sound volumes for "The Unreturned" and "Nix".

5. Trophies & Achievements

  • "At the End of All Memory" Progression Fix:

    • Fixed an issue where trophy progress was not tracking correctly.

    • This trophy tracks the combined progress of the following sub-trophies:

      • The Cycle of Ruin

      • Age of Dying Embers

      • The King Who Denied the World

      • Those Who Hear the Language of Wind

      • The Sealed Truth

      • A Name Beyond Time

  • Launching or loading the game post-patch will correctly retroactively update your progress.

    6. Miscellaneous

  • An improvement in frame rates on the PC and PS5

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