
Patch 14 is now live (as of 21st August, UK Time). Please find full patch notes below.
An important note: This patch includes a simplified process for redeeming the free reward content for full-price purchasers (two Sealstones). You no longer have to collect them from a chest. We wanted to make this process as simple as possible for players, and therefore the Sealstones are now directly granted upon starting or loading a game.
Thank you for your continued support and feedback.
1. Systems & Controls
Sealing Stone Distribution:
Removed chests. The two Sealing Stones are now directly granted upon starting or loading a game.
Control Binding Changes:
Dodge key relocated: Changed from Gamepad Bottom Button (Face Button Down) to Gamepad Right Button (Face Button Right).
Input System Refinement:
Internal input handling systems improved for Attack, Guard, Dodge, Movement, and Skills.
2. Quests, Events & Map
UI Improvements:
Unified the Sealing Stone dungeon icons across the map.
Ulke Event Fix:
Resolved an issue where a wall prematurely disappeared prior to accepting Ulke's event.
"Machinations of the Abyss" Event Fix:
Expanded the interaction radius with Cullen for more stable dialogue triggering.
Swamp Layout Rework:
Relocated the entrance to the Swamp Encampment directly outside the cave exit for smoother progression.
3. Balance & Encounters
Additional Monster Ambush Encounters (~20+ Groups Added):
Chapter 1: Added ambush groups around caves, main roads, dungeon entrances, and rare chest locations (Eser Fragment Shrines, High-grade Upgrade Materials, etc.).
Chapter 2: Added 2 ambush groups to the spiral rock mountain (Raider Encampment) left of Hillsbrad Encampment. Introducing more varied enemy types.
Swamp: Specific offering objects now trigger enemy ambushes upon approach.
Monster Animation Fix:
Fixed a Raider model standing in a T-Pose at 'The Hungry Fields' in Chapter 1.
Rewards Adjustment:
Removed the 2,000 Relic Power reward.
4. Audio & SFX
Audio Fixes & Additions:
Added Field Page audio for "The Village of Scorched Harvest".
Fixed improper looping and adjusted audio volume for "Where Dawn Sleeps".
Skill Audio Balancing:
Adjusted skill sound volumes for "The Unreturned" and "Nix".
5. Trophies & Achievements
"At the End of All Memory" Progression Fix:
Fixed an issue where trophy progress was not tracking correctly.
This trophy tracks the combined progress of the following sub-trophies:
The Cycle of Ruin
Age of Dying Embers
The King Who Denied the World
Those Who Hear the Language of Wind
The Sealed Truth
A Name Beyond Time
Launching or loading the game post-patch will correctly retroactively update your progress.
6. Miscellaneous
An improvement in frame rates on the PC and PS5