Beast Market Playtest · published · build 24631851

This update improves pending Core settlement, AP interventions, automatic farming against lower-AR monsters, and Charm selection feedback.
Fixed an issue that could leave up to nine Cores waiting for confirmation on some clients during continuous hunting.
Core settlement now begins after every hunt on all clients.
Confirmation retries are now faster when the connection is temporarily unstable.
If another hunt finishes while rewards are being confirmed, the client now continues with the remaining settlements without an unnecessary delay.
Cores affected by an active request or server reconnection remain visible as Pending and are applied automatically after recovery.
Fixed repeated uses of the same AP action sometimes being mistaken for an earlier input and showing “Could not confirm AP intervention.”
Each Big Move, Trap, and Emergency Recovery input is now handled as a separate action.
When a network retry is required, only that exact input is retried, preventing it from colliding with a later AP action.
Reworked Idle Aptitude as a time-saving stat for automatic hunts against lower-AR monsters.
Hunt time is shortened by the AR gap and Idle Aptitude, up to 30%, only when your AR exceeds the target's recommended AR and the hunt ends in a victory or capture.
No time reduction is applied against equal- or higher-AR targets or after a defeat.
Idle Aptitude does not increase Attack or individual hit damage.
While the game is visible, attacks, hits, special actions, and the finishing sequence are preserved and paced naturally within the shorter hunt duration.
The quest card now displays the active time-reduction rate.
Updated the Idle Mastery description and standardized the term “Idle Aptitude” across the game and Wiki.
Fixed multiple Charms of the same type and rarity showing a selection outline when only one was being hovered.
The selection outline now appears only on the individual Charm currently being inspected.
Updated the Idle Aptitude page to explain its activation conditions, reduction rate, and relationship with battle animations.
Standardized Idle Aptitude terminology between the game and Wiki.
Thank you for continuing to report Playtest issues and clear reproduction steps.