Changed:
-Less magneting snap distance for buildings (10 -> 8)
-Dark Portals longer attacked (faster enemy spawn) status (10s -> 15s)
-All bosses brighter area lights
-Brighter player area light
-Flares light bigger area (20%^)
-Less chance of blood moon (15% -> 10%)
-New effects of blood moon event (more max enemies per area, enemies vision range)
-Beggining waves a little harder
-Mutated Scorpion enemy harder (Faster move speed and more attack range)
-Spiked Hair enemy harder (faster attack cooldown and move speed and more attack range)
-Walking Horror enemy harder (Further attack distance)
-Coil part cost change form zinc to quartz
-Resource chunks on ground check if magnet too player more frequent
Fixed:
-Shadow Spider smaller collider because got stuck on objects
-Difficulties of enemies was wrong in discovery menu
-Oil resource in discovery menu was wrong
-Crystal resources lights was obscuring player lights
-Flares fade animation were off
-Upgrading buildings wasn't reducing exp amount by replaced one
-Upgrading buildings gave you more resources back than it should