Added:
-Can put resources into buildings from storage automatically
-All auto set category button in storage
-Screen corner icon and distance where the enemy is attacking your base
-Coordinates of bosses in the Telescope building
-Coordinates of first boss are known in the "Defeat Soul Revenant" objective
-Uncorrupting bar above corrupted buildings
Changed:
-Waypoint Sign "X" on the building bright in darkness
-Telescope menu UI improved
-Storage capacity 300/600/900 -> 330/660/990
-More player resources capacities
-Cheaper upgrading of Telescope tiers
-Serie gun more unnaccurate
-Lower tier resources needed for tier 3 Cores Factory
-Defences (not walls) and Crystal Lamps can be walked through
-More often check if in light for player and corrupted buildings
-Uncorrupt building objective now uncorrupt building or darkness spot
-Biomes in discovery menu have indication and description informing of their difficulty order
-Better visibility for objective description window
-In description of the "Enter another biome" objective says where are all the biomes and their difficulty order
Fixed:
-Can't move Waypoint Sign
-Typos in descriptions
-Could not get the achievement "Power Genius "
-Shrapnel Gun after special upgrade too much time stop on hit
-Usable use wrong position in extract mode
-Few Dark Tendrills hazards too close to the Main Crystal
-Mucus Snail enemy visual of attack no collisions
-Sometimes dont show what difficulty percentage on save slots
-Flamethrower turret playing fire sound on start
-Wrong layering offset for some buildings
-Increased capacities modifier not counted right after loading a game