Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
魔力喵吉克 DemoEventsThe Lost Meowgician Demo v0.7.2 Update Released
Game update

The Lost Meowgician Demo v0.7.2 Update Released

魔力喵吉克 Demo · published 30 Aug 2026, 16:18 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone,

The demo of The Lost Meowgician has been updated to v0.7.2!

This update adds the game’s new prologue, including an opening cutscene and tutorial. We have also fixed an issue that could cause the game flow to get stuck, and adjusted the appearance rate of spell form upgrades.

If you have already played earlier versions of the demo, we highly recommend creating a new save file to experience the new opening sequence.

Update Notes

New: Prologue

Added the game’s prologue, including an opening cutscene and tutorial.

The prologue is designed to introduce the basic gameplay, combat flow, and story setup more naturally. Returning players can experience this new content by creating a new save file.

Fixed: Game Flow Getting Stuck After a Spell Upgrade Option Was Depleted

Fixed an issue where the game flow could become stuck after a certain spell upgrade option was fully consumed.

The related flow should now continue properly and no longer block progression.

Improved: Spell Form Upgrade Appearance Rate

Adjusted the appearance rate of spell form upgrades.

Spell form upgrades should now appear at a more reasonable pace, making in-run build progression feel more stable.

Thank you for continuing to play the demo and share your feedback. We will keep improving the tutorial experience, combat pacing, and overall content of The Lost Meowgician.

More from 魔力喵吉克 Demo

Other announcements

All events
魔力喵吉克 DemoGame update13 Sep 2026The Lost Meowgician Demo v0.7.3 Update ReleasedHello everyone, The demo of The Lost Meowgician has been updated to v0.7.3 ! This update mainly reworks the interaction for choosing the next room. In the previous version, players selected the next room directly from several available options after completing the current room. While this approach was straightforward, we felt that it did not communicate the sense of an ongoing adventure clearly…魔力喵吉克 DemoGame update9 Aug 2026The Lost Meowgician Demo v0.7.1 Update ReleasedHello everyone, The demo of The Lost Meowgician has been updated to v0.7.1 ! This update focuses on improving the combat experience. We have reworked the animation and resolution pacing of the match-3 board, redesigned the spell action queue, and added clearer feedback for tiles, spells, and combat phases. Update Notes Reworked: Match-3 Board Animations and Resolution Pacing We have reworked th…魔力喵吉克 DemoGame update20 Jul 2026The Lost Meowgician Demo v0.7.0 Update ReleasedHello everyone, The demo of The Lost Meowgician has been updated to v0.7.0 ! Last week, The Lost Meowgician participated in the Imperfect Game Festival in Shanghai. We would like to sincerely thank all players who tried the game at the event and shared their valuable feedback! Based on what we learned from the offline playtest, we will make adjustments to the level flow, combat experience, and…