
Update 0.17 opens up Space creation — you can now build a Space around your own 3D environment.
🏗️ Import Shell
Drop a .glb or .usdz model in as your Space's "shell" and it renders natively in-world — no conversion step, no external tooling. The new Import Shell button lives right in the Space Studio editor.
🧮 Honest budgets
Imported shell geometry now counts against the shared Space cost model, so you always see exactly how much of your budget a scene is spending.
🔩 Under the hood
A native USD/GLB mesh path, content-addressed shell storage, and settle-bake that resolves imported shells straight from the bundle.
As always, everything runs 100% on-device on Apple Silicon.