Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Game of ModsEvents0.30 — First Steps
Major update

0.30 — First Steps

Game of Mods · published 11 Sep 2026, 22:19 UTC · build 25216737

All eventsPlayers around this dateRead on Steam

0.30 — First Steps

The last update was about being able to talk to anyone. This one is about the game getting out of the way: a guide who walks you in, stories that let their people speak for themselves, and minds that answer faster. Everything still runs on your own machine, with no account and no connection.

Someone shows you around

Start the game and you're met, not dropped. A narrator talks you through moving, looking around, and walking up to someone — out loud, in their own words, and they'll rephrase if you ask. Say "help" or "I'm lost" whenever you want the current step again. Say "give me the tour" for the whole walkthrough, or "skip" to get on with it.

On the road you'll meet Wren. She has her own voice and her own way of talking, and a small thing she needs done. Doing it is the first goal you'll complete in the game, and the game tells you when you have.

If you've done this before, there's a Tutorial switch in Settings.

Stories show instead of telling

Narration used to fill silences whether or not the writer wanted them filled. Now a chapter only narrates where its author put narration. The rest of the time, the people in a scene carry it: they go about their business and say things as they do — a line as they pass, a remark at the counter — in their own voice, from wherever they are in the room.

Characters who talk in short sentences no longer get cut off mid-thought.

Minds that answer faster

The on-device engine has been rebuilt. First load at the main menu is noticeably quicker, characters start their reply sooner, and the words come a little faster once they do. Writing quality is unchanged. The 8 GB fit from last time holds.

Soft Fork, tightened

The clinic under the freight line got a pass. Characters stay themselves over a long conversation instead of drifting into someone else. They know how they feel about each other, and it shows. Iri now has a body that reacts to the world. And when you walk up to someone, they notice you before they speak, not after.

Typing to a character works the same as before: the field at the bottom of the screen, Return to send, a name to pick who you're talking to.

The stories live on the Workshop

First Steps is the only story built into the game now. Soft Fork, Rally, The Midnight Limited, and Last Call ship through the Steam Workshop, where they can be updated without waiting for a new build — and where your own stories sit beside them. The Workshop opens to everyone on release day.

Nothing is subscribed on your behalf. You choose what to install.

If a story was built for a newer version of the game than the one you're running, the game says so before it loads, instead of dropping you into an empty world.

The Construct

There is now a workbench for building your own scenes — press ⌘⇧M from the menu. You can bring in an avatar, place a few props, put a crowd in the background, and step into a rough version of a world to see if it holds up before you commit to it.

It's early. Expect gaps, and expect it to change. It's there for people who want to try building and tell us what's missing.

Also

One screen now carries the whole game, so moving between menu, story, and workbench no longer flickers. The debug avatar that used to sit in the corner during play is gone.


A note on what this is

Game of Mods is being built in the open, and this is still early. Characters can ramble. A scene can surprise you. We'd rather ship the honest version and fix it in front of you than polish behind a curtain. If something feels wrong, say so on the discussions board — the person who wrote the code reads it.

Thank you for being here this early.

More from Game of Mods

Other announcements

All events
Major update11 Sep 20260.31 — In Your Language0.31 — In Your Language Until now, Game of Mods spoke English and nothing else. This update teaches it four more languages — on the screen, in your ear, and in the mouths of the people you meet. Everything still runs on your own machine. The game reads in your language Every menu, setting, prompt, and dialog now comes in German, Spanish, Japanese, and Simplified Chinese, alongside English. The…Community5 Aug 2026Soft Fork — the trailerSoft Fork — the trailer A first look at the journey that greets you on a fresh install: an illicit bodyware clinic under a freight line, four people carrying pieces of the same dead woman, and the man who wants them back. Everything you hear the characters say is generated on your own Mac while you play. Speak to any of them, or type — they answer in their own voice, and you can call someone by…Major update5 Aug 20260.23 — Say Something0.23 — Say Something Everyone in Game of Mods is running a mind on your own machine. Nothing is sent anywhere, nothing needs an account, and none of it needs an internet connection. This update is about making those minds easy to reach. Just talk to people Walk into a scene and say something — out loud, or by typing into the field at the bottom of the screen. Whoever you're near will answer you…