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Staged: Open House Demo›Events›Migration to UE 5.8 + QoL + Optimizations! (Version 1.5.0)
In-game event

Migration to UE 5.8 + QoL + Optimizations! (Version 1.5.0)

Staged: Open House Demo · published 3 months ago

All eventsPlayers around this dateRead on Steam

Version 1.5.0

Staged: Open House has officially migrated to the latest version of Unreal Engine 5.8. I've also added some optimizations and quality of life improvements.

This update includes:

  • Migrated to UE 5.8. The main benefit being Lumen Lite when selecting medium GI Quality. Playing on lower end computers should now look/play better.

  • Changed the settings menu order and adjusted the default settings. The default settings are balanced between performance and quality. If you have an RTX 3060 or above, you should be ok with high/epic settings, otherwise Medium will run better.

  • Optimized scalability settings.

  • Adjusted lighting and shadows.

  • I found an error on the jammed tap scene. This has been fixed.

  • Some people get confused as to how to place the trash bags. I've made it even easier now. The green glow does not disappear until you finish.

  • Added a green translucent glow where you need to place the fuses.

  • Increased quality of player mesh for first person scenes where you see Franks hands.

  • Optimizations to level streaming and some triggers, especially with the basement.

  • In the basement there is a TV on a cabinet. When you walk closer to it, you can see a small graphical glitch, the switching of the LOD making it look like it is turning on/off (a red light appears/disappears). I have adjusted LOD's for this TV to fix this.

  • Added some particles.

  • Small bug fixes.

As mentioned in the last update, this will likely be the final major patch for the demo as my focus shifts entirely towards the full game, unless any major issues pop up. Thanks again for all the support!

Quick Hotfix Update

  • I have recently released a few silent updates to try and fix a problem where the outside area wasn't displaying and appeared black. I am unable to replicate this issue on my end, but it happens to some people (I've watched streams). This has hopefully been fixed now. I'll continue to keep an eye on it.

  • Added a toggle for the fish eye effect.

  • Added a save for the cinematic side of subtitles (If you toggle subtitles, the cinematic subtitles will stay on/off when you quit and play again).

  • Added a slight delay before cutscenes play to give some time to load.

Behind the Scenes Video

More from Staged: Open House Demo

Other announcements

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Game update5 Sep 2026Version 1.5.2 (Small Improvements)Version 1.5.2 (Small Improvements) I decided to release a small update with some minor improvements ahead of DevGAMM 2026. · Some players were confused as to where the nursery room was because the baby crying sound attenuation was inaccurate. I have fixed this up so it's easier to follow the crying now. · I decided to change 2 of the framed photos on the walls to include photos of Elara, just t…Community3 Sep 2026Staged: Open House Made it into DevGAMM 2026!I'm happy to share that my game, "Staged: Open House" has been selected for the DevGAMM Awards 2026! Big thanks to the organisers for the opportunity and everyone who has wishlisted and supported the game so far! Small teams and indie devs can still join the competition by submitting here:Staged: Open House DemGame update20 Aug 2026HotfixReplaced main menu music and altered credits.