
I decided to release a small update with some minor improvements ahead of DevGAMM 2026.
Some players were confused as to where the nursery room was because the baby crying sound attenuation was inaccurate. I have fixed this up so it's easier to follow the crying now.
I decided to change 2 of the framed photos on the walls to include photos of Elara, just to show what's coming. These were made by manually posing the characters in engine. I will be leaving all the other photos as they are for this demo (they are all currently sourced from the Metropolitan Museum of Art but I want to save the family photos for the full game)
I've seen some players get stuck as they don't turn on the flashlight when entering the basement. I have added some screen overlay hints on how to use your flashlight "F - Flashlight" to make it more user friendly. I did this for all languages.
Moved the build version number from the language selection screen to the main menu. It's easier for me to see when watching playthroughs.
Added a tiny easter egg.
And remember, if you do happen to get stuck, I wrote an official walkthrough for the demo here (contains spoilers).
I you'd like to see behind the scenes and how development is going in the full game, I occasionally post updates and progress videos on socials if interested.