Hello. We are pleased to share the details of our latest update, which includes new content, balance adjustments, bug fixes, and performance optimizations.
Please check below for full details on the changes.
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▣ New System: Added Relationship & Interaction Events
Various relationship-based events have been introduced to deepen the bonds and interpersonal connections among squad members. Companions are no longer mere combat units; they now accompany the player on their journey as individuals with their own emotions and relationship networks.
- Reflection of Diverse Relationships: Various events now trigger depending on relationships such as Spouse and Sworn Brother status, or the Favor of individual characters.
- Internal Conflicts Based on Battle Outcomes: Depending on the outcome of fierce battles or the extent of squad members' injuries and casualties, friction events—such as disagreements among companions or questioning the commander's judgment—will occur.
- Squad Member Relationships: Events closely tied to the characters' personal lives will occur, such as companions who have developed deep bonds visiting the commander directly to request approval for marriage.
- Spontaneous Relationship Interactions: The internal atmosphere of the squad changes dynamically as members become Sworn Brothers, build trust, or experience conflicts with one another.
▣ Balance Adjustments
- Changed base Action Cooldown from 5 seconds to 6 seconds.
- Halved the increase in Action Cooldown per armor weight.
- Adjusted weapons to have generally lower damage and Damage to Armor overall.
- Increased the damage of Throwing Weapons.
- Adjusted the Sling Pouch's Damage to Heavy Armor to -30.
- Increased the performance of select weapons and armor in the eastern and southern regions.
- Reduced the weight of Light Armor.
- Adjusted the overall Leap and Run-up values for horses.
- Changed the Run-up bonus from +1 per 20 horse armor weight to +1 per 15 weight.
- Adjusted the stats of select horse armor equipment.
- Increased the base Health of the Dancer class by 5.
- Changed the Messenger class's special effect from -1 Run-up to allowing movement of up to 3 tiles at the start of battle without consuming Stamina.
- Added unlock conditions and modified the effect of the Footwork proficiency perk "Robust Vitality."
- Added a 50% reduction in Head Damage Taken to the effect of the Heavy Weapons proficiency perk "Iron Neck."
- Adjusted the Cavalry Charge Damage effect of the Horsemanship proficiency perk "Heavy Armor Charge" from +50% to +20%.
- Adjusted the Stamina Cost on Horse Skill reduction of the Horsemanship proficiency perk "Light Hooves" from -6 to -3.
- Adjusted the Stamina Cost on Siege Engines Skill reduction of the Siege Engines proficiency perk "Relaxed Reload" from -6 to -3.
- Adjusted the Stamina Cost on Battle Gear Skill reduction of the Siege Engines proficiency perk "Battle Gear Mastery" from -3 to -1.
- Increased the required Stamina values for using Siege Engines skills.
- Added and adjusted Death Chance and Permanent Injury chance modifiers across all difficulty levels to reduce death penalties on lower difficulties.
- Decreased the difficulty of bandit camps spawned from hideout subjugations.
- Increased the amount of Aureon obtained per enemy killed upon winning a battle.
- Removed certain Hit Chance Adjustment factors that functioned unfairly during gameplay.
▣ Quality of Life & System Improvements
- Implemented a system where squad members' Favor increases or decreases based on battle outcomes.
- Added a requirement that requires a certain level of Favor to marry, become Sworn Brothers, or arrange such relationships.
- Implemented a feature where squad members wait in the Mercenary Quarters upon entering a castle.
- Expanded the selection area for caravans on the world map to allow for smoother interaction.
- Expanded the selection area for Grim Battlefields on the world map to allow for smoother interaction.
- Adjusted the blur intensity of Fog of War displayed on the world map and battlefields.
- Adjusted the visual rendering of Fog of War based on graphics settings.
- Improved the display to show the city interior screen instead of the siege breach screen while staying in a city or participating in the Arena.
- Improved supplies storage so that supplies now stack by type (up to the maximum stack limit).
- Improved the player's default starting location.
- Polished the victory notification text displayed after winning a battle.
▣ Bug Fixes
- Fixed a bug where skill tooltips in item details displayed stats from previously viewed items.
- Fixed a bug where the trait selection UI created in the customization screen persisted into the game intro.
- Fixed a bug where out-of-place objects were generated in the outer areas of battle maps.
- Fixed a bug where game audio would stop playing after loading a save file.
- Fixed a bug where graphics settings options did not update to the selected language when changing languages in settings.
- Fixed an issue where certain units on the world map could not be selected by clicking.
- Fixed an issue where Beacons generated directly beneath castles, obscuring the castle's appearance.
- Fixed an issue where generation logic was not properly applied to certain traits.
- Fixed an issue where the Messenger's special effect values were applied incorrectly.
- Fixed an issue where killing allies increased EXP, proficiency, and kill count.
- Fixed an issue where the increased Stamina Cost on Movement effect around barricades was also applied around Watchtowers.
- Fixed an issue where Dried Fly Agaric and Black Henbane could not be used.
- Fixed an issue where translated text was missing for weapons equipped during abduction battles.
In Closing
If you encounter any issues while playing, please share your feedback via Discord or our community, and we will look into it promptly.
Thank you.
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