Hello, everyone. A hotfix has been released to address various in-game issues.
Please see the details below for the full list of changes.
▣ Combat & Skills
- Morale Boost Effect Range Adjustment
Adjusted Morale Boost so that its effect no longer applies to the character using the skill. - Skill Range Visual Improvements
Improved the visual indicators on tiles showing the area affected by skills. - Married Trait Defense Issue
Fixed an issue where a spouse would sometimes fail to return to their original position after blocking a charge or area attack on behalf of their partner. - Married Trait Defense Conditions
Changed the Married trait so that its effect no longer activates when the spouse is stunned or knocked down and unable to move.
▣ World AI & Sieges
- Parties Marked for Removal
Added an icon to indicate parties scheduled for removal. - Bandit Hideout Sieges
Improved how sieges against bandit hideouts are handled. - Siege Camp Creation Issue
Fixed an issue where Siege Camps would not be created after loading a saved game during an ongoing siege battle. - War News Expiration
News about upcoming sieges, upcoming field battles, and fiefs under siege will now expire when the corresponding siege or field battle ends. - Siege and Field Battle Participation
Parties with less than 50% of their troops will now be excluded from scheduled sieges and field battles. - Siege and Field Battle Waiting Behavior
Improved party behavior to prevent parties scheduled to participate in sieges or field battles from remaining idle at the fiefs where they are stationed. - Bandit Hideout Re-entry
Fixed an issue where bandits would return to their hideouts too frequently. - Knight Order Party Name Issue
Fixed an issue where a Knight Order's party name would disappear after its Grand Master died. - Destroyed Gate Issue
Fixed an issue where defending AI would continue trying to open or close a gate after it had been destroyed.
▣ Quests & Content
- Fugitive Pursuit Quest Issue
Fixed an issue where the target of a fugitive pursuit quest could not be found at night after arriving in the designated town. - Duplicate Kidnapping Targets
Fixed an issue that allowed players to generate unlimited kidnapping targets by repeatedly saving and loading the game. - Delivery Quest Issue
Fixed an issue where delivery quests could be generated with targets who could not receive the items, making the quests impossible to complete. - Bandit Encounter Frequency in Escort Quests
Reduced the frequency of bandit encounters during Caravan Escort and family member escort quests. - Starting Equipment Adjustment
Added a helmet to the player character's starting equipment. - Aristocracy Loather Starting Equipment Issue
Fixed an issue where arrows were not provided when starting with the Aristocracy Loather background.
▣ Parties & Characters
- Companion Dismissal Issue
Fixed an issue where dismissing a companion would cause corrupted text to appear in the vacant slot and result in problems with companion data. - Companion Data Issue After Loading
Fixed an issue where problems with companion data would persist even after saving and loading the game. - Party Member Control and Character Data Issues
Fixed issues where certain party members would disappear from the turn order during combat or become unable to move or attack. Also fixed issues involving abnormal changes to character stats and names, as well as duplicated party members. - Prisoner Recruitment Level and Proficiency Adjustments
Significantly increased the character levels and Proficiency levels applied when recruiting prisoners. - Prisoner Escape Probability Adjustment
Added an escape probability multiplier based on prisoner level. - Prisoner Persuasion Cost Adjustment
Adjusted the cost multiplier for persuading prisoners.
▣ UI & Quality of Life
- Combat Equipment Ammunition Replenishment Issue
Fixed an issue where setting combat equipment to Repair in the inventory did not replenish its ammunition. - Troop Type Name Display
Changed how troop type names are displayed so that a character's appointed position is shown in their troop type name.
Thank you to everyone who reported issues during gameplay. We will continue to actively incorporate player feedback to provide a smoother and more enjoyable gaming experience.
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