Hello, everyone.
In this update, we focused on improving the trading environment, overhauling combat mechanics, adding UI quality-of-life features, and resolving in-game bugs.
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▣ New Content & Trade
- New Specialty Goods Added: 4 new Specialty Goods items have been introduced.
- Increased Distance Price Multiplier for Specialty Goods: Adjusted the distance multiplier so that Specialty Goods sell for higher prices the farther they are transported from their place of origin.
- Adjusted Specialty Goods Appearance Rate: Slightly decreased the chance of Specialty Goods appearing in shop inventory lists.
- Trade Balance Adjustments: Rebalanced fief types and their available Specialty Goods to make trade routes smoother and more intuitive.
▣ Combat & Systems
- Ambush Battle Rework: Ambush Battles have been overhauled from simply disabling retreat to a breakthrough encounter, where enemy forces block the path back to your Outpost.
- Reduced Ambush Battle Chance: The chance of Ambush Battles occurring has been reduced by 50%.
- Armor Modifier Change: The previous "Increased Damage Taken" modifier has been replaced with "Chance to be Stunned When Hit."
- Siege AI Improvements: Relaxed conditions to allow AI units to enter besieged castles; entering units will now use the back gate.
- Spawn Timing Optimization: Optimized spawn timings for bandits, guards, citizens, and caravans to appear naturally according to the time of day.
- Weapon Appearance Rate Normalization: Fixed an issue where the appearance rates of certain new weapons were set incorrectly.
- Unit Patrol & Interaction Polish: Adjusted roaming areas so that guards actively pursue bandits and bandits actively target citizens.
- Arena Difficulty Weight Adjustments: Adjusted appearance weights so that higher-difficulty arenas appear more frequently as your level increases.
- Battle Outcome Sound Added: Added outcome-based horn sound effects that play upon battle completion depending on victory or defeat.
- Reduced Arena Entry Cost: Generally reduced the entry cost for participating in the Arena.
- Increased Mercenary Respawn Rate: Increased the respawn rate of mercenary companies in the world.
- Muster Logic Improvements: Polished and fixed unnatural logic that occurred during company muster.
▣ UI & Quality of Life
- Company Management Improvement: Carrier pigeons currently in your possession are now displayed in the Company Composition window.
- Mercenary Contract Indicator: Added a dedicated icon next to the names of contracted mercenary companies and their strongholds to indicate active contracts.
- Muster HUD Timer: The muster HUD now displays the estimated time remaining until gathering is complete.
- Abbreviated HUD Numbers: Large numbers across the HUD are now displayed using standard abbreviations for improved readability.
- Turn Order Display Polish: Enemy portraits in the turn order bar now face the opposite direction to make friend or foe distinction clearer.
▣ Bug Fixes
- Fixed an issue where background elements on the world map failed to generate when launching the game for the first time.
- Fixed a bug where moving toward a targeted company on the world map caused the destination to be misaligned.
- Fixed a bug where finishing a battle while dismounted caused equipped horse gear to be re-equipped while also being awarded as duplicate loot.
- Fixed an issue where the actual cooldowns for Present Gift, Propose Spar, and Sharing Tales of Valor were longer than their displayed durations.
- Fixed various errors that occurred during the "Rebuilding the Order's fortress" quest.
- Fixed an issue where the Aureon rewards granted from the Arena were lower than intended.
- Fixed an issue where gear equipped on horses that died in combat was not being dropped as loot.
- Fixed an issue where the actual mercenary company contract limit was 1 higher than the displayed value.
- Fixed a bug where gravestones overlapped in the exact same spot when multiple company members died in a single battle.
In Closing
If you encounter any issues while playing, please share your feedback via Discord or our community, and we will look into it promptly.
Thank you.
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