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War of Banners DemoEvents🛠️ War of Banners Dev Note #28: Trade Overhaul & Combat System Improvements
In-game event

🛠️ War of Banners Dev Note #28: Trade Overhaul & Combat System Improvements

War of Banners Demo · published 10 Sep 2026, 02:27 UTC · build 19393614

All eventsPlayers around this dateRead on Steam

Hello, everyone.
In this update, we focused on improving the trading environment, overhauling combat mechanics, adding UI quality-of-life features, and resolving in-game bugs.


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Adding WOB to your Wishlist is the fastest way to receive all the latest news and patch notes.

Every single click means the absolute world to us! 👉👈

Add it to your Wishlist now and watch WOB grow alongside us!


▣ New Content & Trade

  • New Specialty Goods Added: 4 new Specialty Goods items have been introduced.
  • Increased Distance Price Multiplier for Specialty Goods: Adjusted the distance multiplier so that Specialty Goods sell for higher prices the farther they are transported from their place of origin.
  • Adjusted Specialty Goods Appearance Rate: Slightly decreased the chance of Specialty Goods appearing in shop inventory lists.
  • Trade Balance Adjustments: Rebalanced fief types and their available Specialty Goods to make trade routes smoother and more intuitive.

▣ Combat & Systems

  • Ambush Battle Rework: Ambush Battles have been overhauled from simply disabling retreat to a breakthrough encounter, where enemy forces block the path back to your Outpost.
  • Reduced Ambush Battle Chance: The chance of Ambush Battles occurring has been reduced by 50%.
  • Armor Modifier Change: The previous "Increased Damage Taken" modifier has been replaced with "Chance to be Stunned When Hit."
  • Siege AI Improvements: Relaxed conditions to allow AI units to enter besieged castles; entering units will now use the back gate.
  • Spawn Timing Optimization: Optimized spawn timings for bandits, guards, citizens, and caravans to appear naturally according to the time of day.
  • Weapon Appearance Rate Normalization: Fixed an issue where the appearance rates of certain new weapons were set incorrectly.
  • Unit Patrol & Interaction Polish: Adjusted roaming areas so that guards actively pursue bandits and bandits actively target citizens.
  • Arena Difficulty Weight Adjustments: Adjusted appearance weights so that higher-difficulty arenas appear more frequently as your level increases.
  • Battle Outcome Sound Added: Added outcome-based horn sound effects that play upon battle completion depending on victory or defeat.
  • Reduced Arena Entry Cost: Generally reduced the entry cost for participating in the Arena.
  • Increased Mercenary Respawn Rate: Increased the respawn rate of mercenary companies in the world.
  • Muster Logic Improvements: Polished and fixed unnatural logic that occurred during company muster.

▣ UI & Quality of Life

  • Company Management Improvement: Carrier pigeons currently in your possession are now displayed in the Company Composition window.
  • Mercenary Contract Indicator: Added a dedicated icon next to the names of contracted mercenary companies and their strongholds to indicate active contracts.
  • Muster HUD Timer: The muster HUD now displays the estimated time remaining until gathering is complete.
  • Abbreviated HUD Numbers: Large numbers across the HUD are now displayed using standard abbreviations for improved readability.
  • Turn Order Display Polish: Enemy portraits in the turn order bar now face the opposite direction to make friend or foe distinction clearer.

▣ Bug Fixes

  • Fixed an issue where background elements on the world map failed to generate when launching the game for the first time.
  • Fixed a bug where moving toward a targeted company on the world map caused the destination to be misaligned.
  • Fixed a bug where finishing a battle while dismounted caused equipped horse gear to be re-equipped while also being awarded as duplicate loot.
  • Fixed an issue where the actual cooldowns for Present Gift, Propose Spar, and Sharing Tales of Valor were longer than their displayed durations.
  • Fixed various errors that occurred during the "Rebuilding the Order's fortress" quest.
  • Fixed an issue where the Aureon rewards granted from the Arena were lower than intended.
  • Fixed an issue where gear equipped on horses that died in combat was not being dropped as loot.
  • Fixed an issue where the actual mercenary company contract limit was 1 higher than the displayed value.
  • Fixed a bug where gravestones overlapped in the exact same spot when multiple company members died in a single battle.

In Closing


If you encounter any issues while playing, please share your feedback via Discord or our community, and we will look into it promptly.
Thank you.

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