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New Game+ - Game Store Simulator Playtest›Events›v1.4.001 — New lighting, and people who move more like people
Game update

v1.4.001 — New lighting, and people who move more like people

New Game+ - Game Store Simulator Playtest · published 17 days ago

All eventsPlayers around this dateRead on Steam

The store is lit like a photograph

  • New tonemapper. Highlights roll off instead of clipping, so the light covers stop rendering as flat white rectangles.
  • The ceiling is lit. It was a cream ceiling that nothing lit, so it read as a black void. Every fixture now throws its upward half too, and the room reads taller.
  • Indirect light: small-scale colour bleed, red shelving onto the carpet, cream wall onto the cubby fronts.
  • Real morning sun through the storefront. It genuinely reaches the floor now.
  • Eye adaptation. Look out at the street and the camera adjusts, the way it would.
  • One tube at the back stutters now and then. It's meant to.
  • Lights are about 10% brighter than the first pass.

People move like people

  • Customers start and stop walking properly. The step into a walk and the settle out of it were in the game all along and had never once played.
  • No more frozen legs at the shelf. Reaching mid-stride used to lock the legs wherever the step happened to be.
  • They look at the shelf they're reaching into, instead of straight ahead.
  • Staff walk at the speed they're actually moving instead of skating, and stop flickering between walk and idle in a crowd.
  • Your own hands lag the camera slightly, and a held game sways when you turn. Doors ease open instead of swinging at a constant rate.

Sound

  • The vacuum has a real motor: it spins up, runs for as long as you're using it, and winds down when you stop.

Graphics options

  • New Display settings: VSync, FPS limit, render scale, and an upscaler choice (TAA or AMD FSR 2.2).
  • An Ultra tier for reflections and softer shadows, opt-in — the default tier's frame time is unchanged.
  • Inspect Focus Blur can be turned off under Accessibility.

Fixes

  • Right-clicking a game you're carrying no longer acts like a trade-in and ask you to grade something you already own. Inspecting in hand and grading at the counter are separate now, and a prompt tells you the option exists.
  • Grade examples appear on the grade buttons themselves, much larger and instantly — and discs finally get them too. They never had a visual reference before, which is why a scratched CD could read as mint.
  • Dragging up in the inspection turns the item up, matching the repair bench.
  • Paint mode no longer leaves a wall panel stuck highlighted in yellow after you leave.
  • V actually toggles grid snap while placing furniture.
  • Rain days have rain. The particles were being created somewhere they could never be seen.
  • Smudges on the glass, and rain streaks on the storefront windows while it's raining.
  • Smaller download — about 85MB of developer notes were shipping inside the build.
More from New Game+ - Game Store Simulator Playtest

Other announcements

All events
In-game event7 Sep 2026v1.4.014: Catching up on the last ten buildsHey everyone. Last patch notes here were for v1.4.004. I've put out ten builds since then and haven't kept up with writing about them, so there's a fair bit to catch up on. Fixed the game getting stuck at the main menu Some fresh installs couldn't get past the menu at all. It happened with an empty shader cache, which explains why it worked on my machine and then wouldn't even start on yours. T…In-game event26 Aug 2026v1.4.004 - Two new languagesTwo new languages The whole game speaks Português (Brasil) and Español now — menus, tutorials, the register, the Codex, and every line a customer says. · Switch it in Settings > Display > Language . It changes instantly, no restart, and it remembers your pick. · Anything not translated yet falls back to English, so you never see a blank or a raw code. · A few button names (INVENTORY, CODEX, ACC…In-game event17 Aug 2026Playtest Beta v1.1 - the store builds itself in front of you nowThree weeks, 340 changes Last update was the big catch-up post. This one is the opposite - a short cycle, aimed almost entirely at how the game feels minute to minute. Furniture goes exactly where you put it Placement is free-form by default . No grid unless you want one. · Pieces snap flush to each other when you push them together, so a run of shelves lines up without fighting a grid. · Thing…