New tonemapper. Highlights roll off instead of clipping, so the light covers stop rendering as flat white rectangles.
The ceiling is lit. It was a cream ceiling that nothing lit, so it read as a black void. Every fixture now throws its upward half too, and the room reads taller.
Indirect light: small-scale colour bleed, red shelving onto the carpet, cream wall onto the cubby fronts.
Real morning sun through the storefront. It genuinely reaches the floor now.
Eye adaptation. Look out at the street and the camera adjusts, the way it would.
One tube at the back stutters now and then. It's meant to.
Lights are about 10% brighter than the first pass.
People move like people
Customers start and stop walking properly. The step into a walk and the settle out of it were in the game all along and had never once played.
No more frozen legs at the shelf. Reaching mid-stride used to lock the legs wherever the step happened to be.
They look at the shelf they're reaching into, instead of straight ahead.
Staff walk at the speed they're actually moving instead of skating, and stop flickering between walk and idle in a crowd.
Your own hands lag the camera slightly, and a held game sways when you turn. Doors ease open instead of swinging at a constant rate.
Sound
The vacuum has a real motor: it spins up, runs for as long as you're using it, and winds down when you stop.
Graphics options
New Display settings: VSync, FPS limit, render scale, and an upscaler choice (TAA or AMD FSR 2.2).
An Ultra tier for reflections and softer shadows, opt-in — the default tier's frame time is unchanged.
Inspect Focus Blur can be turned off under Accessibility.
Fixes
Right-clicking a game you're carrying no longer acts like a trade-in and ask you to grade something you already own. Inspecting in hand and grading at the counter are separate now, and a prompt tells you the option exists.
Grade examples appear on the grade buttons themselves, much larger and instantly — and discs finally get them too. They never had a visual reference before, which is why a scratched CD could read as mint.
Dragging up in the inspection turns the item up, matching the repair bench.
Paint mode no longer leaves a wall panel stuck highlighted in yellow after you leave.
V actually toggles grid snap while placing furniture.
Rain days have rain. The particles were being created somewhere they could never be seen.
Smudges on the glass, and rain streaks on the storefront windows while it's raining.
Smaller download — about 85MB of developer notes were shipping inside the build.
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