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New Game+ - Game Store Simulator Playtest›Events›v1.4.004 - Two new languages
In-game event

v1.4.004 - Two new languages

New Game+ - Game Store Simulator Playtest · published 14 days ago · build 24954421

All eventsPlayers around this dateRead on Steam

Two new languages


The whole game speaks Português (Brasil) and Español now — menus, tutorials, the register, the Codex, and every line a customer says.

  • Switch it in Settings > Display > Language. It changes instantly, no restart, and it remembers your pick.
  • Anything not translated yet falls back to English, so you never see a blank or a raw code.
  • A few button names (INVENTORY, CODEX, ACCEPT) stay English on purpose — those buttons are not localized yet, so the instructions match what is actually on your screen.


This was the most requested thing on the streams. If a line reads badly in your language, say so in the discussions. It is one file, and I can fix it the same day.

Fair warning: this is a first pass, and it will read like one in places. I translated it myself rather than paying a localization studio, so expect some stiff phrasing, a line or two that overflows its box, and the odd word a native speaker would have chosen differently. Nothing is locked in — the whole thing is one file, and I will keep polishing it build over build. Telling me which line reads wrong is genuinely the fastest way to get it fixed.

The loading freeze

  • The long hang before the store appears is gone. Loading a save used to stock every shelf in a single frame; that work is spread across frames now, and so is putting your furniture back.
  • The main menu was also warming up rendering work the game never actually draws. It does not any more.
  • On a slower drive you may still catch one short hitch as the street outside loads. That one is known, and it is next.

From the last streams

  • Appraising a trade-in now freezes that customer's patience. Two playtesters lost a trade because the timer kept ticking while they were inside the inspection.
  • When you are stuck on a change screen, the exact-change shortcut is now a banner instead of small text on the register LCD.
  • The vacuum is audible from a sane distance instead of across the entire store.
  • Closing time now tells you the doors are locked and the people already inside will finish shopping, instead of looking like the day has stalled.
More from New Game+ - Game Store Simulator Playtest

Other announcements

All events
In-game event7 Sep 2026v1.4.014: Catching up on the last ten buildsHey everyone. Last patch notes here were for v1.4.004. I've put out ten builds since then and haven't kept up with writing about them, so there's a fair bit to catch up on. Fixed the game getting stuck at the main menu Some fresh installs couldn't get past the menu at all. It happened with an empty shader cache, which explains why it worked on my machine and then wouldn't even start on yours. T…New Game+ - Game StoreGame update23 Aug 2026v1.4.001 — New lighting, and people who move more like peopleThe store is lit like a photograph · New tonemapper. Highlights roll off instead of clipping, so the light covers stop rendering as flat white rectangles. · The ceiling is lit. It was a cream ceiling that nothing lit, so it read as a black void. Every fixture now throws its upward half too, and the room reads taller. · Indirect light: small-scale colour bleed, red shelving onto the carpet, crea…In-game event17 Aug 2026Playtest Beta v1.1 - the store builds itself in front of you nowThree weeks, 340 changes Last update was the big catch-up post. This one is the opposite - a short cycle, aimed almost entirely at how the game feels minute to minute. Furniture goes exactly where you put it Placement is free-form by default . No grid unless you want one. · Pieces snap flush to each other when you push them together, so a run of shelves lines up without fighting a grid. · Thing…