
The playtest is open.
WHAT'S IN THIS BUILD
This is v0.25.0, and the arenas are new. Every round now takes place in a
bounded space with its own look, scattered obstacles you can take cover
behind, and — from round 6 — hazards that escalate as you go: destabilising
floor tiles, then discharge pylons that arc lightning between themselves,
then rotating firewall beams. Rounds 21+ get a corrupted arena that glitches
and tears.
The ship also handles differently: it banks and turns into its facing now
instead of snapping around.
HOW TO TELL US THINGS
🐛 Bug Reports — anything broken. There's a button in game (Settings →
About) that fills in a report for you, including any errors it recorded.
Please read the pinned thread first, it takes a minute.
💡 Feedback & Suggestions — anything that works but feels wrong. Balance,
pacing, whether the new hazards are tense or just annoying. This is the
stuff we can't test ourselves.
📋 Known Issues — we keep this current. Check it before reporting.
WHAT WE'RE MOST UNSURE ABOUT
Honestly: whether the bounded arenas are an improvement. They're the biggest
change here and the one we're least certain about. If they feel cramped, or
if the walls ruin how you like to play, we want to hear that plainly.
Same for the firewall beams on rounds 16+ — a hazard that never switches off
is hard to balance, and we'd rather find out now.
See you in there.