Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Vibin' & Survivin' PlaytestEventsv0.31.1
Game update

v0.31.1

Vibin' & Survivin' Playtest · published 6 Sep 2026, 14:33 UTC · build 25152924

All eventsPlayers around this dateRead on Steam

Vibin' & Survivin' — v0.31.1

Released 2026-09-06This minor update addresses a few issues following the v0.31.0 release, focusing on display, navigation, and visual refinements across mobile and controller.

Improvements & Fixes

  • Post-Run Screen Refinements: Streamlined the Victory and Defeat summary layout with unified loadout scrolling, themed scrollbars, and accurate equipped gear icons matching your build.

  • Controller Navigation: Improved right-stick list scrolling across post-run summary panels and benchmark results, with clearer active column indicators.

  • Mobile Display: Resolved mobile screen layout issues and improved text clarity on high-DPI mobile devices.

  • Settings Menu: Cleaned up the Settings menu by removing developer testing shortcuts.

More from Vibin' & Survivin' Playtest

Other announcements

All events
In-game event11 Sep 2026v0.32.0Vibin' & Survivin' — v0.32.0 - Kinetic Arsenal, Visuals & Audio Expansion Released 2026-09-11 Welcome to v0.32.0 , the Kinetic Arsenal, Visuals & Audio Expansion ! This massive milestone update delivers tactile kinetic reworks across the arsenal (drop-pod impacts, aeromechanical banking, laser targeting, 3-hit sword combos, and bullet reflection), vibrant cel-shaded weapon art, procedural shock…In-game event5 Sep 2026v0.31.0Vibin' & Survivin' — v0.31.0 Released 2026-09-05 Welcome to the Dopamine, Animations & Balance Expansion ! This update is all about elevating player feedback, visual juice, and game feel across every encounter. We've overhauled level-up sequences, weapon milestone choices, survival moments, and combat power-ups with upgraded animations, tactile hitstop, screen shake, and richer sound effects. A…Game update30 Aug 2026v0.30.1Vibin' & Survivin' — v0.30.1 Released 2026-08-30 A follow-up to 0.30.0, and an important one. The performance work in that release was real, but almost none of it was reaching the game you actually installed — the step that packages the game for release was making the code several times slower to run. That is fixed. If 0.30.0 did not feel twice as fast on your machine, this is why, and this rel…