
Hello, Guild Masters!
Ahead of the Q3 launch, we’re here with an update.
This is our second demo update, based on the feedback you have shared since the last demo release,
as well as feedback from the CBT.
This update includes not only new content, but also improvements aimed at reducing inconveniences that players repeatedly encounter during gameplay.
Since dungeons and raids are the game’s main content, we improved them so that progress can be understood more clearly and combat results can be checked more easily.
During dungeon runs, guild member status and preparation item information are now easier to see,
and after combat ends, the results screen has been improved so that you can immediately check the information you need.
Although raids are not included in the demo, we focused on polishing areas directly tied to combat stability, such as random skills, enchantment application, and boss health display.
Guild member names and levels are now displayed on the dungeon progress screen
The remaining quantity of dungeon preparation items is now displayed
Improved the dungeon results screen so that guild member information can be checked directly by pressing a guild member portrait
Adjusted the combat power calculation and display standards on the dungeon preparation screen
Added a notification popup for situations where a dungeon cannot be leveled up
Improved the stability of health display in battles where multiple bosses appear
In this update, we reviewed the overall flow connecting dungeons, equipment, skills, food, and quests.
We adjusted various values to reduce situations where certain sections progress too quickly, or where players become unnecessarily stuck.
Balance work is not something that ends all at once,
so we will continue refining it based on actual play data and the feedback you provide.
Adjusted dungeon difficulty and boss balance from the early game through the late game
Adjusted dungeon-specific difficulty and reward data
Adjusted armor coefficients and monster combat values
Adjusted the performance and stacking rules of some class skills
Adjusted the power and mana costs of Hunter-type skills
Adjusted balance for Rogue-type combat and food effects
Adjusted certain combat correction methods related to Paladins
Adjusted the balance of bomb usage among dungeon preparation items
Adjusted village production time balance
Organized the purchase and sale price standards for the auction house
Adjusted fishing rewards and fish processing balance
Adjusted an issue where herb gathering amounts could become higher than intended
Adjusted some advanced enchantments and material requirements
Adjusted data related to equipment, enchantments, skill books, food, and quests
We reorganized the flow so that new Guild Masters can more naturally understand what they should do next,and how far they can progress in the demo version.
We also improved the part-time job list and the late-demo guidance UI,
making it a little easier to check objectives and choose the next action.
Organized part-time job data and guidance flow required for late-demo progression
Improved the part-time job list so it can be sorted by type, level, and gold
Improved the quest book so that when it is reopened, players can more easily continue from their previous progress position
Reduced the requirements and difficulty of some quests
Improved the demo ending section and wishlist guidance UI
As the number of guild members grows, it becomes more important to find and compare the guild members you want.
In this update, we improved sorting and display for guild member information, the guild member list, and guild member contacts. You can now check guild members more quickly based on combat power, class, profession, contact order, and more.
Added combat power display directly to the guild member information screen
Improved filter and sorting functions in guild member contacts based on class and profession
Added sorting options to the guild member list based on level, combat power, contact number, party status, and invitation availability
Improved the contact sorting flow for owned and unowned guild members
Relaxed the discovery conditions for some guild members
Fixed an input issue that occurred when the guild member information window and skill change UI overlapped
Fixed display and hover issues with the guild member sorting button
The auction house and resource information windows are UI elements that players frequently move between during gameplay.
In this update, we improved the process of finding desired items, as well as the flow from resource information to the auction house.
Finding needed items and checking their prices should now be a little faster and clearer than before.
Improved the resource information window so that the corresponding auction house entry for an item can be checked directly
Improved auction house item sorting by wishlist, level, quantity, and price
Added highlight display so purchasable wishlist items can be recognized more easily
Fixed an issue where the auction house price/level tab display was incorrect
Improved an issue where the sorting position could become misaligned while the auction house list was refreshing
Improved the display of locked resource cards so they appear more clearly
Organized the display standards for resource sale prices and expected profits
Improved food item information so that usable classes can be checked
For the overall UI, we focused not only on adding new features,
but also on organizing existing information so that it is easier to understand.
We reduced missing displays and awkward behavior in frequently used screens such as dungeons, quests, the auction house, and the guild member list.
Improved line breaks and display readability on the dungeon progress screen
Improved the readability of wishlist guidance text
Fixed an issue where some UI text was not visible
Improved closing behavior for auto-progress and preset UI
Adjusted displays and behavior related to game speed
Added skill book and page icons
Added and updated achievement icon resources
We refined expressions and UI text that appeared awkward in various languages.
We also fixed issues where guidance was missing in the demo version,
or where sentences were displayed incorrectly in certain languages.
Improved multilingual translations, including Chinese, English, Japanese, Russian, German, French, Portuguese, Spanish, and more
Revised some guidance text to match the demo version
Fixed display issues with some UI text, including buildings, the right-side information window, hover text, and main quests
Fixed Spanish display-related issues
Fixed an issue where empty guidance text could appear in the demo
We organized build resources and memory usage so that the game can be played more stably across more environments.
The visible changes may be small, but this work is aimed at reducing the load that builds up as the game runs for longer periods. We will continue optimizing the game so that you can enjoy a smoother experience across a wide range of environments.
Organized unused assets and images included in the build
Reorganized the resource structure to reduce memory usage
Improved resource loading standards based on performance settings
Improved the stability of graphics and performance setting application
In this update, we fixed various issues discovered during gameplay.
In particular, we prioritized issues that could be felt during repeated play,
such as dungeons, the auction house, world events, equipment equipping, and language display.
Fixed an issue where world events could occur repeatedly
Fixed an issue where gold was incorrectly deducted during certain dungeon reward processing
Fixed an issue where dungeon level records could be applied incorrectly
Fixed an issue where the auction house connection from the resource information window did not function properly
Fixed an issue where the auction house price/level tab display was incorrect
Fixed target-processing issues with some recovery skills
Fixed an issue where some UI text was not visible
Fixed an issue where text did not display properly in some languages
Not included in this demo.
Guild members are being prepared to expand beyond characters who simply have different stats,
becoming characters with their own individuality and strengths.
In this update, we added the foundational system that allows each guild member to have unique abilities.
Unique abilities are designed to connect with a variety of situations, including dungeons, combat, recovery, equipment acquisition, and village work.
Not all abilities will be revealed in the demo yet,
but this is an important foundation for making the discovery and growth of guild members more enjoyable in the future.
Added the foundational system for guild member-specific unique abilities
Added the foundation for a growth structure based on guild member affection and relationship stages
Added a structure that can respond to various situations, such as dungeon start, combat, recovery, mana usage, equipment acquisition, and village work
Continued data connection work so that each guild member’s individuality and role can stand out more clearly
We are developing a PvP system where your Guild Master party can compete against the parties of other Guild Masters.
Currently, we are preparing the basic structure for forming a party of three guild members,
selecting an opponent candidate, and proceeding with battle.
Because PvP is content where balance and stability are extremely important,
we plan to improve its quality through sufficient verification rather than releasing it immediately as finished content.
Added a PvP combat structure based on three-member parties
Added structures for honor points, win streaks, and win/loss records
Added a log structure where recent PvP battle records can be checked
Added a structure for score uploads and ranking checks based on the Steam leaderboard
Added new building data for entering PvP content
Not every issue has been completely resolved yet.
Some issues involve multiple systems at the same time,
so it is taking time to identify the conditions required to reproduce them.
If you encounter any abnormal behavior, please send us your save data through the [Help the Developer] menu. The records you send are a great help in finding and resolving issues. 🙏
We have continued strengthening the game’s foundation even after the demo.
This update is not simply about adding new features, but also about organizing the UI, data, combat, and save structure together so that future content can be added more stably.
We continue to check the feedback you leave through Discord and the Steam Community,
and we will actively reflect the feedback you send us in future updates and preparations for the official release.
We hope you will continue joining us on the journey of Creator Chronicles.
We will be waiting for all Guild Masters on Discord and Steam.
Thank you.
From Origin Studio