Hello, Guild Masters!
The official release of 《Creator Chronicles》 has finally entered its final countdown!
Ahead of the official release, we’ve also prepared a major content update for Demo V5.
This update introduces new difficulty options and additional save slots, along with a wide range of improvements and adjustments to production, the town economy, class skills, dungeon combat, UI, and controls. Check out the details below.
- Added a new difficulty where monster stats are 60% of the existing difficulty level.
- Expanded the number of save slots to 5. Existing demo save data will automatically be migrated to the first slot.
- Reorganized the early quest progression and reduced the number of items/requirements needed for Discoveries.
- Guild members and visitors now produce items faster as they level up. At level 60, production time is reduced by up to an additional 30%.
- Improved manual production so that specific failure reasons are displayed, such as insufficient town level, missing materials, or reaching the target quantity.
- Fixed related town skills, such as Quick Crafting and Continuous Watering, so they are properly applied when production is performed directly by the Guild Master.
- Part-time jobs now automatically select a guild member with the required profession. Clicking another guild member immediately switches the selected worker. A notification and the amount of gold earned are also displayed when the job is completed.
- Land purchases must now continue from tiles that share an edge with an already unlocked town area.
- The number of Auction House listings now scales with town level, ranging from 1 to a maximum of 12. Listing durations are now determined between 11 and 14 days.
- Adjusted auction market prices so they respond more naturally to purchases and sold-out items, and softened the rapid return to normal prices after events end.
- Adjusted the balance of the Steadfast Companion stage for several guild members.
- Increased the coefficients of the Warrior's main attack skills by approximately 10%. Rage now grants 8 Haste per stack instead of 5 and can stack up to 8 times.
- Increased the coefficients of the Mage's Ice Arrow, Fireball, and Burn, as well as the Warlock's Dark Orb and Incinerate.
- Buffed the Druid's Starfire, Plague, Gift of the Wild, Tranquility, and Enlightenment. Tranquility now also provides an immediate heal and can no longer be cast multiple times simultaneously.
- Increased the damage coefficients of the Priest's Penance and Purification, and readjusted the cooldowns and mana costs of major healing and support skills.
- Fixed an issue where the Rogue's Vital Strike applied the critical damage multiplier twice to its bonus critical damage, and reduced the Haste gained per critical hit from Focused Attack.
- Buffed the Hunter's Rapid Fire to grant 300 Haste for 20 seconds.
- On difficulties without permanent departure rules, parties can now enter dungeons without filling every available party slot.
- A warning is now displayed before departure if the party includes a guild member below the recommended minimum level.
- Each party preset now displays its currently active dungeon individually. You can also copy and paste supply settings between different presets for the same dungeon. Ctrl+C and Ctrl+V shortcuts are supported.
- Improved guild member AI so they choose food appropriate for their role and stats.
- Health and mana recovery potions are now prioritized for classes that actually use them, while also taking dungeon strategy usage conditions and available potion stock into account.
- If a well-prepared party repeatedly loses in a dungeon, they can now obtain one of the remaining dungeon hints.
- Dungeon records now store and display only the 10 most recent runs. However, statistics used for Discovery conditions, such as total clears and deathless clears, will continue to accumulate separately.
- Skill Book Pages are now displayed correctly in dungeon obtainable-item lists, and undiscovered skills and Skill Books now show either a description or a ? indicator.
- Improved post-combat cleanup so remaining simulations and logs are processed more quickly. The View Log button on the results screen can now reopen and close the results panel.
- Skills now consume cooldowns and mana only when they are successfully cast. No resources are consumed if there is no valid target or if the skill's conditions are not met.
- Improved combat time processing so combat results, cooldowns, and 5-second mana regeneration remain consistent even when game speed and combat tick processing rates differ.
- Area-of-effect skills now roll critical hits separately for each target, while equipment effects triggered on skill cast activate only once per cast.
- Fixed dungeon travel so conflicting town tasks are properly interrupted when travel begins, and guild member states and UI are restored if travel fails.
- Improved notifications and visual feedback for rewards earned after clearing the first dungeon, making them easier to notice.
- Invited guild members now display their name, level, profession, and class above their heads.
- Added text size options: Small, Normal, Large, and Very Large.
- Expanded display mode options to include Windowed, Borderless Fullscreen, and Exclusive Fullscreen.
- Improved character creation so stat increases are easier to understand.