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Rogue Night›Events›Rogue Night Update - v1.0.5
In-game event

Rogue Night Update - v1.0.5

Rogue Night · published 7 months ago

All eventsPlayers around this dateRead on Steam

New Features/Changes:

  • Added a fix for button misalignment for super extra mega wide resolutions. The game will now detect these giant resolutions and set itself to windowed mode. This is not the ideal solution for this but it is the most stable and safest solution.

  • Updated "How to Play" section.

  • Reactivated the notice board at the title screen to tell players to read "How to Play" if they don't know how to play..

  • Made bat movement more bat-like.

  • Text boxes now continue from one to the next, rather than closing the text box, and opening a new one.

  • Adjusted the collision detection for objects while building.

  • Increased building range from player by 16 pixels.

  • Added a tutorial button for the lantern when it gets dark.

  • The north gate of Elandris is now open, and no longer blocked.

  • Added text to the sign before the Oarlandwood.

  • Relocated southern upgrade portal so that players cannot reach it before finishing the tutorial.

  • Updated map to reflect new portal location.

Bug Fixes:

  • Wights no longer flicker while wandering.

  • Boars should be less buggy and flicker less.

  • Fixed a bunch of issues where using the gamepad would skip the intro video, send players to the title screen from the upgrades screen, and set the game to fullscreen when returning to the title screen.

  • Corrected text quest for Rhys' quest.

  • Corrected some misplaced tiles in the Underhall

  • Fixed an issue that caused players to slide around if rolling near a push block.

  • Bats should no longer get stuck.

  • Fixed an issue where the player and weapon attacks would become invisible after using a bed, breaking the lantern as well.

  • Fixed an issue where entering the Frozen Archives would unlock multiple achievements.

  • Added missing player indicators for the map, and fixed some broken ones.

More from Rogue Night

Other announcements

All events
In-game event23 Apr 2026Rogue Night Update - v1.1.4Changes: · Weapon XP requirements reduced by 20% (levels now require 20, 40, 60 XP) · Removed key drops from zombies, skeletons, and wights · Keys now only drop from chests and specific sources, making lockpicking more valuable · Chests now retry their blueprint roll up to 20 times if the first pick is already learned, reducing empty blueprint drops · Weapon pickups now display clearly in the g…Community16 Apr 2026Next Update Is In The Works!Thanks everyone for your feedback on the game. I'm currently in the process of boiling down this feedback to address any issues and implement any fixes/changes to the game. There's quite a bit, so it may take some time, but wanted to let you all know I've heard you and am actively working on it. Thanks for playing!In-game event10 Apr 2026Rogue Night Update - v1.1.3Changes: · Slightly increased zombie damage to increase difficulty. · Slightly increased zombie speed to increase difficulty. · The spear (and all weapon attacks) should not miss when hitting the heads of enemies. · Bats now despawn while off of the screen while the player is sleeping. · Bats are much less frequent at night. · Poison damage has been increased from 2 HP per tick, to 3. · Slightl…